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Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index bf8c7917..8b22b95a 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -3,18 +3,20 @@ # Release notes ## Upcoming release * For players: - * Updated translations. Thanks to xCarloC (added Italian)! + * Reduced network traffic for mod broadcasts to players who can't process them. * Fixed update-check errors for recent versions of SMAPI on Android. * Updated compatibility list. + * Updated translations. Thanks to xCarloC (added Italian)! * For the Save Backup mod: * Fixed warning on MacOS when you have no saves yet. * Reduced log messages. * For modders: - * Added support for self-broadcasts through the multiplayer API. (Mods can now send messages to the current machine. That enables simple integrations between mods without needing an API, and lets mods notify a host mod without needing different code depending on whether the current player is the host or a farmhand.) - * Added `helper.Input.GetStatus` method to get the low-level status of a button. - * Eliminated unneeded network messages when broadcasting to a peer who can't handle the message (e.g. because they don't have SMAPI or don't have the target mod). + * Added support for [message sending](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Message_sending) to mods on the current computer. + * Added `helper.Input.GetStatus` to get the low-level status of a button. + * **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete map tilesheets under `Content`. + * Improved map tilesheet errors so they provide more info. * Fixed dialogue propagation clearing marriage dialogue. * For the web UI: |