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# Release notes
## Upcoming release
* For players:
- * Updated translations. Thanks to xCarloC (added Italian)!
+ * Reduced network traffic for mod broadcasts to players who can't process them.
* Fixed update-check errors for recent versions of SMAPI on Android.
* Updated compatibility list.
+ * Updated translations. Thanks to xCarloC (added Italian)!
* For the Save Backup mod:
* Fixed warning on MacOS when you have no saves yet.
* Reduced log messages.
* For modders:
- * Added support for self-broadcasts through the multiplayer API. (Mods can now send messages to the current machine. That enables simple integrations between mods without needing an API, and lets mods notify a host mod without needing different code depending on whether the current player is the host or a farmhand.)
- * Added `helper.Input.GetStatus` method to get the low-level status of a button.
- * Eliminated unneeded network messages when broadcasting to a peer who can't handle the message (e.g. because they don't have SMAPI or don't have the target mod).
+ * Added support for [message sending](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Message_sending) to mods on the current computer.
+ * Added `helper.Input.GetStatus` to get the low-level status of a button.
+ * **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete map tilesheets under `Content`.
+ * Improved map tilesheet errors so they provide more info.
* Fixed dialogue propagation clearing marriage dialogue.
* For the web UI: