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# Release notes
## 2.7
* For players:
+ * Updated for Stardew Valley 1.3.28.
* Improved how mod issues are listed in the console and log.
* Revamped installer. It now...
* uses a new format that should be more intuitive;
@@ -13,12 +14,12 @@
* For modders:
* Added support for `.json` data files in the content API (including Content Patcher).
- * Added automatic propagation when changing assets through the content API for...
+ * Added propagation for asset changes through the content API for...
* child sprites;
* dialogue;
* map tilesheets.
- * Added `--mods-path` command-line argument to allow switching between mod folders.
- * All enums are now JSON-serialised by name, since that's more user-friendly. Previously only certain predefined enums were serialised that way. JSON files which already have integer enums will still be parsed fine.
+ * Added `--mods-path` CLI command-line argument to switch between mod folders.
+ * All enums are now JSON-serialised by name instead of numeric value. (Previously only a few enums were serialised that way. JSON files which already have numeric enum values will still be parsed fine.)
* Fixed false compatibility error when constructing multidimensional arrays.
* Fixed `.ToSButton()` methods not being public.
* Updated compatibility list.