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* For modders:
* Added asset propagation for grass textures.
* `helper.Read/WriteSaveData` can now be used while a save is being loaded (e.g. within a `Specialized.LoadStageChanged` event).
+ * Fixed private textures loaded from content packs not having their `Name` field set.
* For the web UI:
* If a JSON validator upload can't be saved to Pastebin (e.g. due to rate limits), it's now uploaded to Amazon S3 instead. Files uploaded to S3 expire after one month.