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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
+## 3.9.5
+Released 21 March 2021 for Stardew Valley 1.5.4 or later.
+
+* For players:
+ * Added console command to reset community center bundles _(in Console Commands)_.
+ * Disabled aggressive memory optimization by default.
+ _The option was added in SMAPI 3.9.2 to reduce errors for some players, but it can cause multiplayer crashes with some mods. If you often see `OutOfMemoryException` errors, you can edit `smapi-internal/config.json` to re-enable it. We're experimenting with making Stardew Valley 64-bit to address memory issues more systematically._
+ * Fixed bundles corrupted in non-English saves created after SMAPI 3.9.2.
+ _If you have an affected save, you can load your save and then enter the `regenerate_bundles confirm` command in the SMAPI console to fix it._
+ * Internal changes to prepare for unofficial 64-bit.
+
+* For mod authors:
+ * Improved asset propagation:
+ * Added for interior door sprites.
+ * SMAPI now updates the NPC pathfinding cache when map warps are changed through the content API.
+ * Reduced performance impact of invalidating cached assets before a save is loaded.
+ * Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded.
+ * Added a second `KeybindList` constructor to simplify single-key default bindings.
+ * Added a `Constants.GameFramework` field which indicates whether the game is using XNA Framework or MonoGame.
+ _Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which check `Constants.TargetPlatform` should review usages as needed._
+
## 3.9.4
Released 07 March 2021 for Stardew Valley 1.5.4 or later.