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Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 045a5168..ad644532 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,6 +7,27 @@ * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). --> +## 3.9.5 +Released 21 March 2021 for Stardew Valley 1.5.4 or later. + +* For players: + * Added console command to reset community center bundles _(in Console Commands)_. + * Disabled aggressive memory optimization by default. + _The option was added in SMAPI 3.9.2 to reduce errors for some players, but it can cause multiplayer crashes with some mods. If you often see `OutOfMemoryException` errors, you can edit `smapi-internal/config.json` to re-enable it. We're experimenting with making Stardew Valley 64-bit to address memory issues more systematically._ + * Fixed bundles corrupted in non-English saves created after SMAPI 3.9.2. + _If you have an affected save, you can load your save and then enter the `regenerate_bundles confirm` command in the SMAPI console to fix it._ + * Internal changes to prepare for unofficial 64-bit. + +* For mod authors: + * Improved asset propagation: + * Added for interior door sprites. + * SMAPI now updates the NPC pathfinding cache when map warps are changed through the content API. + * Reduced performance impact of invalidating cached assets before a save is loaded. + * Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded. + * Added a second `KeybindList` constructor to simplify single-key default bindings. + * Added a `Constants.GameFramework` field which indicates whether the game is using XNA Framework or MonoGame. + _Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which check `Constants.TargetPlatform` should review usages as needed._ + ## 3.9.4 Released 07 March 2021 for Stardew Valley 1.5.4 or later. |