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* Added `Constants.ContentPath`.
* Added `IAssetName` fields to the info received by `IAssetEditor` and `IAssetLoader` methods.
_This adds methods for working with asset names, parsed locales, etc._
+ * Added `helper.Content.ParseAssetName` to get an `IAssetName` for an arbitrary asset key.
* If an asset is loaded multiple times in the same tick, `IAssetLoader.CanLoad` and `IAssetEditor.CanEdit` are now cached unless invalidated by `helper.Content.InvalidateCache`.
* Fixed the `SDate` constructor being case-sensitive.
* Fixed support for using locale codes from custom languages in asset names (e.g. `Data/Achievements.eo-EU`).