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* For mod authors:
* Added a new `IRawTextureData` asset type.
_You can now load image files through `helper.ModContent` as `IRawTextureData` instead of `Texture2D`. This provides the image size and raw pixel data, which you can pass into other SMAPI APIs like `asset.AsImage().PatchImage`. This is much more efficient when you don't need a full `Texture2D` instance, since it bypasses the GPU operations needed to create one._
+ * Removed transitional `UsePintail` option added in 3.14.0 (now always enabled).
* For mod authors:
* Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players.