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@@ -25,11 +25,12 @@ These changes have not been released yet.
* Fixed outdoor tilesheets being seasonalised when added to an indoor location.
* For modders:
+ * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised).
* Added support for content pack translations.
* Added `IContentPack.HasFile` method.
* Added `Context.IsGameLaunched` field.
- * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised).
* Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose.
+ * Added asset propagation for critter textures.
* The installer now recognises custom game paths stored in `stardewvalley.targets`, if any.
* When a mod is incompatible, the trace logs now list all detected issues instead of the first one.
* Removed all deprecated APIs.