diff options
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 3f955e78..49bc2eab 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -25,11 +25,12 @@ These changes have not been released yet. * Fixed outdoor tilesheets being seasonalised when added to an indoor location. * For modders: + * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). * Added support for content pack translations. * Added `IContentPack.HasFile` method. * Added `Context.IsGameLaunched` field. - * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. + * Added asset propagation for critter textures. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. * When a mod is incompatible, the trace logs now list all detected issues instead of the first one. * Removed all deprecated APIs. |