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-rw-r--r--docs/technical/smapi.md34
-rw-r--r--docs/technical/web.md35
2 files changed, 39 insertions, 30 deletions
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md
index c9d5c07e..3cb450ae 100644
--- a/docs/technical/smapi.md
+++ b/docs/technical/smapi.md
@@ -15,6 +15,7 @@ This document is about SMAPI itself; see also [mod build package](mod-package.md
* [Compiling from source](#compiling-from-source)
* [Debugging a local build](#debugging-a-local-build)
* [Preparing a release](#preparing-a-release)
+ * [Using a custom Harmony build](#using-a-custom-harmony-build)
* [Release notes](#release-notes)
## Customisation
@@ -57,24 +58,22 @@ SMAPI uses a small number of conditional compilation constants, which you can se
flag | purpose
---- | -------
`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled on Windows for players on Windows. Set automatically in `crossplatform.targets`.
+`HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag.
## For SMAPI developers
### Compiling from source
-Using an official SMAPI release is recommended for most users.
+Using an official SMAPI release is recommended for most users, but you can compile from source
+directly if needed. There are no special steps (just open the project and compile), but SMAPI often
+uses the latest C# syntax. You may need the latest version of your IDE to compile it.
-SMAPI often uses the latest C# syntax. You may need the latest version of
-[Visual Studio](https://www.visualstudio.com/vs/community/) on Windows,
-[MonoDevelop](https://www.monodevelop.com/) on Linux,
-[Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent IDE
-to compile it. It uses build configuration derived from the
-[crossplatform mod config](https://smapi.io/package/readme) to detect your current OS automatically
-and load the correct references. Compile output will be placed in a `bin` folder at the root of the
-git repository.
+SMAPI uses build configuration derived from the [crossplatform mod config](https://smapi.io/package/readme)
+to detect your current OS automatically and load the correct references. Compile output will be
+placed in a `bin` folder at the root of the Git repository.
### Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
the `SMAPI` project with debugging from Visual Studio (on Mac or Windows) will launch SMAPI with
-the debugger attached, so you can intercept errors and step through the code being executed. This
+the debugger attached, so you can intercept errors and step through the code being executed. That
doesn't work in MonoDevelop on Linux, unfortunately.
### Preparing a release
@@ -82,14 +81,14 @@ To prepare a crossplatform SMAPI release, you'll need to compile it on two platf
[crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms)
on the wiki for the first-time setup.
-1. Update the version number in `.root/build/common.targets` and `Constants::Version`. Make sure
- you use a [semantic version](https://semver.org). Recommended format:
+1. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for
+ bundled mods. Make sure you use a [semantic version](https://semver.org). Recommended format:
build type | format | example
:--------- | :----------------------- | :------
- dev build | `<version>-alpha.<date>` | `3.0-alpha.20171230`
- prerelease | `<version>-beta.<count>` | `3.0-beta.2`
- release | `<version>` | `3.0`
+ dev build | `<version>-alpha.<date>` | `3.0.0-alpha.20171230`
+ prerelease | `<version>-beta.<count>` | `3.0.0-beta.2`
+ release | `<version>` | `3.0.0`
2. In Windows:
1. Rebuild the solution in Release mode.
@@ -103,5 +102,10 @@ on the wiki for the first-time setup.
3. Rename the folders to `SMAPI <version> installer` and `SMAPI <version> installer for developers`.
4. Zip the two folders.
+### Custom Harmony build
+SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
+included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
+folder.
+
## Release notes
See [release notes](../release-notes.md).
diff --git a/docs/technical/web.md b/docs/technical/web.md
index 67e86c8b..50237bfe 100644
--- a/docs/technical/web.md
+++ b/docs/technical/web.md
@@ -110,8 +110,9 @@ Available schemas:
format | schema URL
------ | ----------
-[SMAPI `manifest.json`](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest) | https://smapi.io/schemas/manifest.json
-[Content Patcher `content.json`](https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#readme) | https://smapi.io/schemas/content-patcher.json
+[SMAPI: `manifest.json`](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest) | https://smapi.io/schemas/manifest.json
+[SMAPI: translations (`i18n` folder)](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Translation) | https://smapi.io/schemas/i18n.json
+[Content Patcher: `content.json`](https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#readme) | https://smapi.io/schemas/content-patcher.json
## Web API
### Overview
@@ -340,9 +341,19 @@ short url | → | target page
A local environment lets you run a complete copy of the web project (including cache database) on
your machine, with no external dependencies aside from the actual mod sites.
-1. Enter the Nexus credentials in `appsettings.Development.json` . You can leave the other
- credentials empty to default to fetching data anonymously, and storing data in-memory and
- on disk.
+1. Edit `appsettings.Development.json` and set these options:
+
+ property name | description
+ ------------- | -----------
+ `NexusApiKey` | [Your Nexus API key](https://www.nexusmods.com/users/myaccount?tab=api#personal_key).
+
+ Optional settings:
+
+ property name | description
+ --------------------------- | -----------
+ `AzureBlobConnectionString` | The connection string for the Azure Blob storage account. Defaults to using the system's temporary file folder if not specified.
+ `GitHubUsername`<br />`GitHubPassword` | The GitHub credentials with which to query GitHub release info. Defaults to anonymous requests if not specified.
+
2. Launch `SMAPI.Web` from Visual Studio to run a local version of the site.
### Production environment
@@ -355,19 +366,15 @@ accordingly.
Initial setup:
-1. Launch an empty MongoDB server (e.g. using [MongoDB Atlas](https://www.mongodb.com/cloud/atlas))
- for mod data.
-2. Create an Azure Blob storage account for uploaded files.
-3. Create an Azure App Services environment running the latest .NET Core on Linux or Windows.
-4. Add these application settings in the new App Services environment:
+1. Create an Azure Blob storage account for uploaded files.
+2. Create an Azure App Services environment running the latest .NET Core on Linux or Windows.
+3. Add these application settings in the new App Services environment:
property name | description
------------------------------- | -----------------
`ApiClients.AzureBlobConnectionString` | The connection string for the Azure Blob storage account created in step 2.
`ApiClients.GitHubUsername`<br />`ApiClients.GitHubPassword` | The login credentials for the GitHub account with which to fetch release info. If these are omitted, GitHub will impose much stricter rate limits.
`ApiClients:NexusApiKey` | The [Nexus API authentication key](https://github.com/Pathoschild/FluentNexus#init-a-client).
- `MongoDB:ConnectionString` | The connection string for the MongoDB instance.
- `MongoDB:Database` | The MongoDB database name (e.g. `smapi` in production or `smapi-edge` in testing environments).
Optional settings:
@@ -378,6 +385,4 @@ Initial setup:
`Site:BetaBlurb` | If `Site:BetaEnabled` is true and there's a beta version of SMAPI in its GitHub releases, this is shown on the beta download button as explanatory subtext.
`Site:SupporterList` | A list of Patreon supports to credit on the download page.
-To deploy updates:
-1. [Deploy the web project from Visual Studio](https://docs.microsoft.com/en-us/visualstudio/deployment/quickstart-deploy-to-azure).
-2. If the MongoDB schema changed, delete the MongoDB database. (It'll be recreated automatically.)
+To deploy updates, just [redeploy the web project from Visual Studio](https://docs.microsoft.com/en-us/visualstudio/deployment/quickstart-deploy-to-azure).