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-rw-r--r--docs/release-notes.md21
-rw-r--r--docs/technical/mod-package.md33
2 files changed, 38 insertions, 16 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 4e9dacbf..07eb6c03 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,8 +1,27 @@
← [README](README.md)
# Release notes
+## 3.12.3
+Released 25 August 2021 for Stardew Valley 1.5.4 or later.
+
+* For players:
+ * Added friendly error in 64-bit mode when a mod is 32-bit only.
+ * Fixed console encoding issues on Linux/macOS.
+ * Fixed some installer errors not showing info header.
+
+* For mod authors:
+ * Added `helper.Translation.GetInAllLocales` to get a translation in every available locale.
+ * Fixed Visual Studio debugger crash when any mods are rewritten for compatibility (thanks to spacechase0!).
+ * Fixed `helper.Data.WriteJsonFile` not deleting the file if the model is null, unlike the other `Write*` methods.
+ * Fixed error-handling for `StackOverflowException` thrown on Linux/macOS.
+ * Internal changes to prepare for Stardew Valley 1.5.5.
+
+* For the web API:
+ * Fixed update checks not shown for prerelease mod versions when you have a SMAPI beta.
+ * Fixed update checks shown for prerelease mod versions if you have a working non-prerelease version.
+
## 3.12.2
-Released 04 August 2021 for Stardew Valley 1.5.4 or later.
+Released 05 August 2021 for Stardew Valley 1.5.4 or later.
* For players:
* Fixed error creating a new save or joining a multiplayer world in 3.12.1.
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 91da971b..7eefc7a4 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -365,7 +365,10 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it.
## Release notes
-## 3.3
+## Upcoming release
+* Improved analyzer performance by enabling parallel execution.
+
+## 3.3.0
Released 30 March 2021.
* Added a build warning when the mod isn't compiled for `Any CPU`.
@@ -385,19 +388,19 @@ Released 11 September 2020.
* Added more detailed logging.
* Fixed _path's format is not supported_ error when using default `Mods` path in 3.2.
-### 3.2
+### 3.2.0
Released 07 September 2020.
* Added option to change `Mods` folder path.
* Rewrote documentation to make it easier to read.
-### 3.1
+### 3.1.0
Released 01 February 2020.
* Added support for semantic versioning 2.0.
* `0Harmony.dll` is now ignored if the mod references Harmony directly (it's bundled with SMAPI).
-### 3.0
+### 3.0.0
Released 26 November 2019.
* Updated for SMAPI 3.0 and Stardew Valley 1.4.
@@ -412,14 +415,14 @@ Released 26 November 2019.
* Dropped support for older versions of SMAPI and Visual Studio.
* Migrated package icon to NuGet's new format.
-### 2.2
+### 2.2.0
Released 28 October 2018.
* Added support for SMAPI 2.8+ (still compatible with earlier versions).
* Added default game paths for 32-bit Windows.
* Fixed valid manifests marked invalid in some cases.
-### 2.1
+### 2.1.0
Released 27 July 2018.
* Added support for Stardew Valley 1.3.
@@ -439,7 +442,7 @@ Released 11 October 2017.
* Fixed mod deploy failing to create subfolders if they don't already exist.
-### 2.0
+### 2.0.0
Released 11 October 2017.
* Added: mods are now copied into the `Mods` folder automatically (configurable).
@@ -457,7 +460,7 @@ Released 28 July 2017.
* The manifest/i18n files in the project now take precedence over those in the build output if both
are present.
-### 1.7
+### 1.7.0
Released 28 July 2017.
* Added option to create release zips on build.
@@ -474,19 +477,19 @@ Released 09 July 2017.
* Improved crossplatform game path detection.
-### 1.6
+### 1.6.0
Released 05 June 2017.
* Added support for deploying mod files into `Mods` automatically.
* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI.
-### 1.5
+### 1.5.0
Released 23 January 2017.
* Added support for setting a custom game path globally.
* Added default GOG path on macOS.
-### 1.4
+### 1.4.0
Released 11 January 2017.
* Fixed detection of non-default game paths on 32-bit Windows.
@@ -494,22 +497,22 @@ Released 11 January 2017.
* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms
mods automatically).
-### 1.3
+### 1.3.0
Released 31 December 2016.
* Added support for non-default game paths on Windows.
-### 1.2
+### 1.2.0
Released 24 October 2016.
* Exclude game binaries from mod build output.
-### 1.1
+### 1.1.0
Released 21 October 2016.
* Added support for overriding the target platform.
-### 1.0
+### 1.0.0
Released 21 October 2016.
* Initial release.