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-rw-r--r--docs/mod-build-config.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md
index 4ffc34a9..22180059 100644
--- a/docs/mod-build-config.md
+++ b/docs/mod-build-config.md
@@ -8,7 +8,8 @@ The package...
* packages the mod into your `Mods` folder when you rebuild the code (configurable);
* creates a release zip (configurable);
* configures Visual Studio to enable debugging into the code when the game is running (_Windows only_);
-* adds C# analyzers to warn for Stardew Valley-specific issues.
+* adds C# analyzers to warn for Stardew Valley-specific issues;
+* preconfigures common settings (e.g. enable line numbers in stack traces).
## Contents
* [Install](#install)
@@ -233,6 +234,7 @@ _[Game path](#game-path)_ above.
* For projects using the new `.csproj` format:
* platform target is now set to x86 automatically to avoid mismatching platform target warnings;
* added GAC to assembly search paths to fix references to XNA Framework.
+* Builds now include `.pdb` files by default, to enable line numbers in error stack traces.
* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
* Dropped support for older versions of SMAPI and Visual Studio.