diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/mod-build-config.md | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index 4ffc34a9..22180059 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -8,7 +8,8 @@ The package... * packages the mod into your `Mods` folder when you rebuild the code (configurable); * creates a release zip (configurable); * configures Visual Studio to enable debugging into the code when the game is running (_Windows only_); -* adds C# analyzers to warn for Stardew Valley-specific issues. +* adds C# analyzers to warn for Stardew Valley-specific issues; +* preconfigures common settings (e.g. enable line numbers in stack traces). ## Contents * [Install](#install) @@ -233,6 +234,7 @@ _[Game path](#game-path)_ above. * For projects using the new `.csproj` format: * platform target is now set to x86 automatically to avoid mismatching platform target warnings; * added GAC to assembly search paths to fix references to XNA Framework. +* Builds now include `.pdb` files by default, to enable line numbers in error stack traces. * Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. * Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. * Dropped support for older versions of SMAPI and Visual Studio. |