summaryrefslogtreecommitdiff
path: root/docs
diff options
context:
space:
mode:
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md19
-rw-r--r--docs/technical/mod-package.md4
2 files changed, 23 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 9eb55b36..e99218bd 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,6 +7,25 @@
_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
-->
+## 3.18.3
+Released 09 April 2023 for Stardew Valley 1.5.6 or later.
+
+* For players:
+ * Fixed `findstr` installer error for some players.
+ * Fixed installer error for some Linux players due to a non-portable shebang (thanks to freyacoded!).
+ * Fixed error using load order overrides when there are broken mods installed (thanks to atravita!).
+ * Removed `LargeAddressAware` flag on SMAPI (no longer needed since it's 64-bit now).
+ * Improved translations. Thganks to stylemate (updated Korean)!
+
+* For mod authors:
+ * Added `IsActiveForScreen()` method to `PerScreen<T>`.
+ * Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)).
+ * Adjusted `ModContentManager.HandleUnknownFileType` to let mods patch it.
+ * Fixed `Context.IsWorldReady` being editable by mods.
+
+* For the web UI:
+ * Updated the JSON validator/schema for Content Patcher 1.29.0.
+
## 3.18.2
Released 09 January 2023 for Stardew Valley 1.5.6 or later.
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 23f0b221..ab8a2c95 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -99,6 +99,10 @@ There are two places you can put them:
2. Open the `.csproj` file in a text editor (Notepad is fine).
3. Add the properties between the first `<PropertyGroup>` and `</PropertyGroup>` tags you find.
+**Note:** you can't use a property before it's defined. That mainly means that when setting
+`GameModsPath`, you'll need to either specify `GamePath` manually or put the full path in
+`GameModsPath`.
+
### Available properties
These are the options you can set: