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Diffstat (limited to 'docs')
| -rw-r--r-- | docs/release-notes.md | 19 | ||||
| -rw-r--r-- | docs/technical/mod-package.md | 4 |
2 files changed, 23 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 9eb55b36..e99218bd 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,6 +7,25 @@ _If needed, you can update to SMAPI 3.16.0 first and then install the latest version._ --> +## 3.18.3 +Released 09 April 2023 for Stardew Valley 1.5.6 or later. + +* For players: + * Fixed `findstr` installer error for some players. + * Fixed installer error for some Linux players due to a non-portable shebang (thanks to freyacoded!). + * Fixed error using load order overrides when there are broken mods installed (thanks to atravita!). + * Removed `LargeAddressAware` flag on SMAPI (no longer needed since it's 64-bit now). + * Improved translations. Thganks to stylemate (updated Korean)! + +* For mod authors: + * Added `IsActiveForScreen()` method to `PerScreen<T>`. + * Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)). + * Adjusted `ModContentManager.HandleUnknownFileType` to let mods patch it. + * Fixed `Context.IsWorldReady` being editable by mods. + +* For the web UI: + * Updated the JSON validator/schema for Content Patcher 1.29.0. + ## 3.18.2 Released 09 January 2023 for Stardew Valley 1.5.6 or later. diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index 23f0b221..ab8a2c95 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -99,6 +99,10 @@ There are two places you can put them: 2. Open the `.csproj` file in a text editor (Notepad is fine). 3. Add the properties between the first `<PropertyGroup>` and `</PropertyGroup>` tags you find. +**Note:** you can't use a property before it's defined. That mainly means that when setting +`GameModsPath`, you'll need to either specify `GamePath` manually or put the full path in +`GameModsPath`. + ### Available properties These are the options you can set: |
