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Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 20 | ||||
-rw-r--r-- | docs/technical/smapi.md | 1 |
2 files changed, 16 insertions, 5 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index d0aa2fbf..36f07129 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,11 +1,23 @@ ← [README](README.md) # Release notes -<!-- -## Future release +## 3.12.0 +01 August 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/54388616). + +* For players: + * Added save recovery when content mods leave null objects in the save (in _Error Handler_). + * Added error if the wrong SMAPI bitness is installed (e.g. 32-bit SMAPI with 64-bit game). + * Added error if some SMAPI files aren't updated correctly. + * Added `removable` option to the `world_clear` console command (in _Console Commands_, thanks to bladeoflight16!). + * Fixed handling of Unicode characters in console commands. + * Fixed intermittent error if a mod gets mod-provided APIs asynchronously. + * Fixed crash when creating a farm name containing characters that aren't allowed in a folder path. + * For mod authors: - * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). ---> + * **Updated Harmony 1.2.0.1 to 2.1.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).** + * SMAPI now intercepts `KeyNotFoundException` errors and adds the key to the error message to simplify troubleshooting. (Due to Harmony limitations, this only works for the dictionary types used by the game.) + * Fixed error loading `.xnb` files from the local mod folder. + * Fixed reloading a map not correctly reapplying interior doors. ## 3.11.0 Released 09 July 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/53514295). diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index b64239c1..586b17aa 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -59,7 +59,6 @@ flag | purpose `SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`. `SMAPI_FOR_WINDOWS_64BIT_HACK` | Whether SMAPI is being [compiled for Windows with a 64-bit Linux version of the game](https://github.com/Pathoschild/SMAPI/issues/767). This is highly specialized and shouldn't be used in most cases. False by default. `SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS` (unless `SMAPI_FOR_WINDOWS_64BIT_HACK` is set). -`HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag. ## For SMAPI developers ### Compiling from source |