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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-01 13:11:51 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-01 13:11:51 -0400
commit5b31be76dd90711ff475341de8dfdb6e1f50b98a (patch)
treee120bc62af72e94e8e924ba124382d0c6f9304de /docs
parent8f96a97f070d654764de3b138678d8f62707f485 (diff)
parentd688cdf8c3c852d4b11cdd046d67c4b35443cc95 (diff)
downloadSMAPI-5b31be76dd90711ff475341de8dfdb6e1f50b98a.tar.gz
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Merge branch 'develop' into stable
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md20
-rw-r--r--docs/technical/smapi.md1
2 files changed, 16 insertions, 5 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index d0aa2fbf..36f07129 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,11 +1,23 @@
← [README](README.md)
# Release notes
-<!--
-## Future release
+## 3.12.0
+01 August 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/54388616).
+
+* For players:
+ * Added save recovery when content mods leave null objects in the save (in _Error Handler_).
+ * Added error if the wrong SMAPI bitness is installed (e.g. 32-bit SMAPI with 64-bit game).
+ * Added error if some SMAPI files aren't updated correctly.
+ * Added `removable` option to the `world_clear` console command (in _Console Commands_, thanks to bladeoflight16!).
+ * Fixed handling of Unicode characters in console commands.
+ * Fixed intermittent error if a mod gets mod-provided APIs asynchronously.
+ * Fixed crash when creating a farm name containing characters that aren't allowed in a folder path.
+
* For mod authors:
- * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
--->
+ * **Updated Harmony 1.2.0.1 to 2.1.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).**
+ * SMAPI now intercepts `KeyNotFoundException` errors and adds the key to the error message to simplify troubleshooting. (Due to Harmony limitations, this only works for the dictionary types used by the game.)
+ * Fixed error loading `.xnb` files from the local mod folder.
+ * Fixed reloading a map not correctly reapplying interior doors.
## 3.11.0
Released 09 July 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/53514295).
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md
index b64239c1..586b17aa 100644
--- a/docs/technical/smapi.md
+++ b/docs/technical/smapi.md
@@ -59,7 +59,6 @@ flag | purpose
`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`.
`SMAPI_FOR_WINDOWS_64BIT_HACK` | Whether SMAPI is being [compiled for Windows with a 64-bit Linux version of the game](https://github.com/Pathoschild/SMAPI/issues/767). This is highly specialized and shouldn't be used in most cases. False by default.
`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS` (unless `SMAPI_FOR_WINDOWS_64BIT_HACK` is set).
-`HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag.
## For SMAPI developers
### Compiling from source