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-rw-r--r--docs/README.md6
-rw-r--r--docs/release-notes-archived.md62
-rw-r--r--docs/release-notes.md37
-rw-r--r--docs/technical/mod-package.md12
-rw-r--r--docs/technical/smapi.md28
5 files changed, 88 insertions, 57 deletions
diff --git a/docs/README.md b/docs/README.md
index 4726c190..e7b8a9b3 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -11,9 +11,9 @@ doesn't change any of your game files. It serves seven main purposes:
couldn't._
3. **Rewrite mods for compatibility.**
- _SMAPI rewrites mods' compiled code before loading them so they work on Linux/Mac/Windows
- without the mods needing to handle differences between the Linux/Mac and Windows versions of the
- game. In some cases it also rewrites code broken by a game update so the mod doesn't break._
+ _SMAPI rewrites mods' compiled code before loading them so they work on Linux/macOS/Windows
+ without the mods needing to handle differences between the Linux/macOS and Windows versions of
+ the game. In some cases it also rewrites code broken by a game update so the mod doesn't break._
5. **Intercept errors and automatically fix saves.**
_SMAPI intercepts errors, shows the error info in the SMAPI console, and in most cases
diff --git a/docs/release-notes-archived.md b/docs/release-notes-archived.md
index b5dd538b..9801c226 100644
--- a/docs/release-notes-archived.md
+++ b/docs/release-notes-archived.md
@@ -30,7 +30,7 @@ Released 13 September 2019 for Stardew Valley 1.3.36.
Released 23 April 2019 for Stardew Valley 1.3.36.
* For players:
- * Fixed error when a custom map references certain vanilla tilesheets on Linux/Mac.
+ * Fixed error when a custom map references certain vanilla tilesheets on Linux/macOS.
* Fixed compatibility with some Linux distros.
## 2.11.1
@@ -68,7 +68,7 @@ Released 09 January 2019 for Stardew Valley 1.3.32–33.
* For players:
* SMAPI now keeps the first save backup created for the day, instead of the last one.
- * Fixed save backup for some Linux/Mac players. (When compression isn't available, SMAPI will now create uncompressed backups instead.)
+ * Fixed save backup for some Linux/macOS players. (When compression isn't available, SMAPI will now create uncompressed backups instead.)
* Fixed some common dependencies not linking to the mod page in 'missing mod' errors.
* Fixed 'unknown mod' deprecation warnings showing a stack trace when developers mode not enabled.
* Fixed 'unknown mod' deprecation warnings when they occur in the Mod constructor.
@@ -90,7 +90,7 @@ Released 09 January 2019 for Stardew Valley 1.3.32–33.
* Fixed 'unknown mod' deprecation warnings showing the wrong stack trace.
* Fixed `e.Cursor` in input events showing wrong grab tile when player using a controller moves without moving the viewpoint.
* Fixed incorrect 'bypassed safety checks' warning for mods using the new `Specialized.LoadStageChanged` event in 2.10.
- * Deprecated `EntryDll` values whose capitalization don't match the actual file. (This works on Windows, but causes errors for Linux/Mac players.)
+ * Deprecated `EntryDll` values whose capitalization don't match the actual file. (This works on Windows, but causes errors for Linux/macOS players.)
## 2.10.1
Released 30 December 2018 for Stardew Valley 1.3.32–33.
@@ -183,7 +183,7 @@ Released 07 December 2018 for Stardew Valley 1.3.32.
## 2.8.2
Released 19 November 2018 for Stardew Valley 1.3.32.
-* Fixed game crash in MacOS with SMAPI 2.8.
+* Fixed game crash in macOS with SMAPI 2.8.
## 2.8.1
Released 19 November 2018 for Stardew Valley 1.3.32.
@@ -205,7 +205,7 @@ Released 19 November 2018 for Stardew Valley 1.3.32.
* SMAPI now recommends a compatible SMAPI version if you have an older game version.
* Improved various error messages to be more clear and intuitive.
* Improved compatibility with various Linux shells (thanks to lqdev!), and prefer xterm when available.
- * Fixed transparency issues on Linux/Mac for some mod images.
+ * Fixed transparency issues on Linux/macOS for some mod images.
* Fixed error when a mod manifest is corrupted.
* Fixed error when a mod adds an unnamed location.
* Fixed friendly error no longer shown when SMAPI isn't run from the game folder.
@@ -223,7 +223,7 @@ Released 19 November 2018 for Stardew Valley 1.3.32.
* The log parser now has a separate filter for game messages.
* The log parser now shows content pack authors (thanks to danvolchek!).
* Tweaked log parser UI (thanks to danvolchek!).
- * Fixed log parser instructions for Mac.
+ * Fixed log parser instructions for macOS.
* For mod authors:
* Added [data API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Data) to store mod data in the save file or app data.
@@ -267,7 +267,7 @@ Released 14 August 2018 for Stardew Valley 1.3.28.
* Improved how mod issues are listed in the console and log.
* Revamped installer. It now...
* uses a new format that should be more intuitive;
- * lets players on Linux/Mac choose the console color scheme (SMAPI will auto-detect it on Windows);
+ * lets players on Linux/macOS choose the console color scheme (SMAPI will auto-detect it on Windows);
* and validates requirements earlier.
* Fixed custom festival maps always using spring tilesheets.
* Fixed `player_add` command not recognising return scepter.
@@ -314,8 +314,8 @@ Released 01 August 2018 for Stardew Valley 1.3.27.
* Removed the `player_setlevel` and `player_setspeed` commands, which weren't implemented in a useful way. Use a mod like CJB Cheats Menu if you need those.
* Fixed `SEHException` errors for some players.
* Fixed performance issues for some players.
- * Fixed default color scheme on Mac or in PowerShell (configurable via `StardewModdingAPI.config.json`).
- * Fixed installer error on Linux/Mac in some cases.
+ * Fixed default color scheme on macOS or in PowerShell (configurable via `StardewModdingAPI.config.json`).
+ * Fixed installer error on Linux/macOS in some cases.
* Fixed installer not finding some game paths or showing duplicate paths.
* Fixed installer not removing some SMAPI files.
* Fixed launch issue for Linux players with some terminals. (Thanks to HanFox and kurumushi!)
@@ -345,7 +345,7 @@ Released 01 August 2018 for Stardew Valley 1.3.27.
* each event now provides a list of added/removed values;
* added buildings-changed event.
* Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags.
- * Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows.
+ * Added `Constants.TargetPlatform` which says whether the game is running on Linux, macOS, or Windows.
* Added `semanticVersion.IsPrerelease()` method.
* Added support for launching multiple instances transparently. This removes the former `--log-path` command-line argument.
* Added support for custom seasonal tilesheets when loading an unpacked `.tbin` map.
@@ -376,7 +376,7 @@ Released 01 August 2018 for Stardew Valley 1.3.27.
* Mod IDs should only contain letters, numbers, hyphens, dots, and underscores. That allows their use in many contexts like URLs. This restriction is now enforced. (In regex form: `^[a-zA-Z0-9_.-]+$`.)
* For SMAPI developers:
- * Added more consistent crossplatform handling, including MacOS detection.
+ * Added more consistent crossplatform handling, including macOS detection.
* Added beta update channel.
* Added optional mod metadata to the web API (including Nexus info, wiki metadata, etc).
* Added early prototype of SMAPI 3.0 events via `helper.Events`.
@@ -411,7 +411,7 @@ Released 26 March 2018 for Stardew Valley 1.2.30–1.2.33.
* For players:
* Fixed some textures not updated when a mod changes them.
- * Fixed visual bug on Linux/Mac when mods overlay textures.
+ * Fixed visual bug on Linux/macOS when mods overlay textures.
* Fixed error when mods remove an asset editor/loader.
* Fixed minimum game version incorrectly increased in SMAPI 2.5.3.
@@ -467,9 +467,9 @@ Released 24 February 2018 for Stardew Valley 1.2.30–1.2.33.
* **Added support for [content packs](https://stardewvalleywiki.com/Modding:Content_packs)**.
<small>_Content packs are collections of files for a SMAPI mod to load. These can be installed directly under `Mods` like a normal SMAPI mod, get automatic update and compatibility checks, and provide convenient APIs to the mods that read them._</small>
* Added mod detection for unhandled errors (so most errors now mention which mod caused them).
- * Added install scripts for Linux/Mac (no more manual terminal commands!).
+ * Added install scripts for Linux/macOS (no more manual terminal commands!).
* Added the missing mod's name and URL to dependency errors.
- * Fixed uninstall script not reporting when done on Linux/Mac.
+ * Fixed uninstall script not reporting when done on Linux/macOS.
* Updated compatibility list and enabled update checks for more mods.
* For mod authors:
@@ -524,7 +524,7 @@ Released 26 December 2017 for Stardew Valley 1.2.30–1.2.33.
* For players:
* Added a user-friendly [download page](https://smapi.io).
- * Improved cryptic libgdiplus errors on Mac when Mono isn't installed.
+ * Improved cryptic libgdiplus errors on macOS when Mono isn't installed.
* Fixed mod UIs hidden when menu backgrounds are enabled.
* For mod authors:
@@ -545,9 +545,9 @@ Released 26 December 2017 for Stardew Valley 1.2.30–1.2.33.
Released 02 December 2017 for Stardew Valley 1.2.30–1.2.33.
* For players:
- * Fixed error when a mod loads custom assets on Linux/Mac.
- * Fixed error when checking for updates on Linux/Mac due to API HTTPS redirect.
- * Fixed error when Mac adds an `mcs` symlink to the installer package.
+ * Fixed error when a mod loads custom assets on Linux/macOS.
+ * Fixed error when checking for updates on Linux/macOS due to API HTTPS redirect.
+ * Fixed error when macOS adds an `mcs` symlink to the installer package.
* Fixed `player_add` command not handling tool upgrade levels.
* Improved error when a mod has an invalid `EntryDLL` filename format.
* Updated compatibility list.
@@ -651,7 +651,7 @@ For players:
* The console is now simpler and easier to read, and adjusts its colors to fit your terminal background color.
* Renamed installer folder to avoid confusion.
* Updated compatibility list.
-* Fixed update check errors on Linux/Mac.
+* Fixed update check errors on Linux/macOS.
* Fixed collection-changed errors during startup for some players.
For mod developers:
@@ -685,7 +685,7 @@ For SMAPI developers:
Released 09 September 2017 for Stardew Valley 1.2.30–1.2.33.
For players:
-* Fixed errors when loading some custom maps on Linux/Mac or using XNB Loader.
+* Fixed errors when loading some custom maps on Linux/macOS or using XNB Loader.
* Fixed errors in rare cases when a mod calculates an in-game date.
For mod authors:
@@ -772,7 +772,7 @@ For players:
* you have Stardew Valley 1.11 or earlier (which aren't compatible);
* you run `install.exe` from within the downloaded zip file.
* Fixed "unknown mod" deprecation warnings by improving how SMAPI detects the mod using the event.
-* Fixed `libgdiplus.dylib` errors for some players on Mac.
+* Fixed `libgdiplus.dylib` errors for some players on macOS.
* Fixed rare crash when window loses focus for a few players.
* Bumped minimum game version to 1.2.30.
* Updated mod compatibility list.
@@ -805,8 +805,8 @@ For players:
* SMAPI now recovers automatically from errors in the game loop when possible.
* SMAPI now remembers if your game crashed and offers help next time you launch it.
* Fixed installer sometimes finding redundant game paths.
-* Fixed save events not being raised after the first day on Linux/Mac.
-* Fixed error on Linux/Mac when a mod loads a PNG immediately after the save is loaded.
+* Fixed save events not being raised after the first day on Linux/macOS.
+* Fixed error on Linux/macOS when a mod loads a PNG immediately after the save is loaded.
* Updated mod compatibility list for Stardew Valley 1.2.
For mod developers:
@@ -826,15 +826,15 @@ Released 03 May 2017 for Stardew Valley 1.2.26–1.2.29.
For players:
* The installer now lets you choose the install path if you have multiple copies of the game, instead of using the first path found.
* Fixed mod draw errors breaking the game.
-* Fixed mods on Linux/Mac no longer working after the game saves.
-* Fixed `libgdiplus.dylib` errors on Mac when mods read PNG files.
+* Fixed mods on Linux/macOS no longer working after the game saves.
+* Fixed `libgdiplus.dylib` errors on macOS when mods read PNG files.
* Adopted pufferchick.
For mod developers:
* Unknown mod manifest fields are now stored in `IManifest::ExtraFields`.
* The content API now defaults to `ContentSource.ModFolder`.
* Fixed content API error when loading a PNG during early game init (e.g. in mod's `Entry`).
-* Fixed content API error when loading an XNB from the mod folder on Mac.
+* Fixed content API error when loading an XNB from the mod folder on macOS.
## 1.11
Released 30 April 2017 for Stardew Valley 1.2.26.
@@ -888,7 +888,7 @@ For players:
* Fixed the game-needs-an-update error not pausing before exit.
* Fixed installer errors for some players when deleting files.
* Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
-* Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space.
+* Fixed installer not recognising Linux/macOS paths starting with `~/` or containing an escaped space.
* Fixed TrainerMod letting you add invalid items which may crash the game.
* Fixed TrainerMod's `world_downminelevel` command not working.
* Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs.
@@ -912,7 +912,7 @@ For mod developers:
* Removed the experimental `IConfigFile`.
For SMAPI developers:
-* Added support for debugging SMAPI on Linux/Mac if supported by the editor.
+* Added support for debugging SMAPI on Linux/macOS if supported by the editor.
## 1.8
Released 04 February 2017 for Stardew Valley 1.1–1.11.
@@ -1004,7 +1004,7 @@ For players:
* Improved installer wording to reduce confusion.
* Fixed the installer not removing TrainerMod from appdata if it's already in the game mods directory.
* Fixed the installer not moving mods out of appdata if the game isn't installed on the same Windows partition.
- * Fixed the SMAPI console not being shown on Linux and Mac.
+ * Fixed the SMAPI console not being shown on Linux and macOS.
For developers:
* Added a reflection API (via `helper.Reflection`) that simplifies robust access to the game's private fields and methods.
@@ -1016,7 +1016,7 @@ For developers:
Released 04 December 2016 for Stardew Valley 1.1–1.11.
For players:
- * You can now run most mods on any platform (e.g. run Windows mods on Linux/Mac).
+ * You can now run most mods on any platform (e.g. run Windows mods on Linux/macOS).
* Fixed the normal uninstaller not removing files added by the 'SMAPI for developers' installer.
## 1.2
@@ -1063,7 +1063,7 @@ For developers:
Released 11 November 2016 for Stardew Valley 1.1–1.11.
For players:
- * Added support for Linux and Mac.
+ * Added support for Linux and macOS.
* Added installer to automate adding & removing SMAPI.
* Added background update check on launch.
* Fixed missing `steam_appid.txt` file.
diff --git a/docs/release-notes.md b/docs/release-notes.md
index ad644532..b697cd2b 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,6 +7,31 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
+## 3.10
+Released 03 May 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/50764911).
+
+* For players:
+ * Added full support for the [unofficial 64-bit Stardew Valley patch](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows), which removes memory limits. The installer detects which version of SMAPI you need, and SMAPI shows update alerts for Stardew64Installer if applicable.
+ * Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first.
+ * Added crash recovery when the game can't update a map's seasonal tilesheets _(in Error Handler)_. SMAPI will log an error and keep the previous tilesheets in that case.
+ * Added installer option to enter a custom game path even if it detected a game folder.
+ * `*.ico` files are now ignored when scanning for mods.
+ * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
+ * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
+ * Fixed error running SMAPI in a strict sandbox on Linux (thanks to kuesji!).
+ * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch which would reset file permissions (thanks to 007wayne!).
+ * Fixed inconsistent spelling/style for 'macOS'.
+
+* For modders:
+ * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet).
+ * Added asset propagation for `Data\Concessions`.
+ * Added SMAPI version and bitness to the console title before startup to simplify troubleshooting.
+ * If a map loads a tilesheet path with no file extension, SMAPI now automatically links it to a `.png` version in the map folder if possible.
+ * Improved error-handling during asset propagation.
+ * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized.
+ * Fixed error when editing bundle data while a split-screen player is joining.
+ * Fixed update subkeys not working in file descriptions for Nexus mods marked as adult content.
+
## 3.9.5
Released 21 March 2021 for Stardew Valley 1.5.4 or later.
@@ -236,7 +261,7 @@ Released 03 October 2020 for Stardew Valley 1.4.1 or later.
Released 16 September 2020 for Stardew Valley 1.4.1 or later.
* For players:
- * Fixed errors on Linux/Mac due to content packs with incorrect filename case.
+ * Fixed errors on Linux/macOS due to content packs with incorrect filename case.
* Fixed map rendering crash due to conflict between SMAPI and PyTK.
* Fixed error in heuristically-rewritten mods in rare cases (thanks to collaboration with ZaneYork!).
@@ -280,7 +305,7 @@ Released 07 September 2020 for Stardew Valley 1.4.1 or later. See [release highl
* For mod authors:
* Added `PathUtilities` to simplify working with file/asset names.
* You can now read/write `SDate` values to JSON (e.g. for `config.json`, network mod messages, etc).
- * Fixed asset propagation not updating title menu buttons immediately on Linux/Mac.
+ * Fixed asset propagation not updating title menu buttons immediately on Linux/macOS.
* For the web UI:
* Updated the JSON validator/schema for Content Patcher 1.16 and 1.17.
@@ -325,7 +350,7 @@ Released 20 June 2020 for Stardew Valley 1.4.1 or later. See [release highlights
* Added experimental option to reduce startup time when loading mod DLLs (thanks to ZaneYork!). Enable `RewriteInParallel` in the `smapi-internal/config.json` to try it.
* Reduced processing time when a mod loads many unpacked images (thanks to Entoarox!).
* Mod load warnings are now listed alphabetically.
- * MacOS files starting with `._` are now ignored and can no longer cause skipped mods.
+ * macOS files starting with `._` are now ignored and can no longer cause skipped mods.
* Simplified paranoid warning logs and reduced their log level.
* Fixed black maps on Android for mods which use `.tmx` files.
* Fixed `BadImageFormatException` error detection.
@@ -381,7 +406,7 @@ Released 27 April 2020 for Stardew Valley 1.4.1 or later. See [release highlight
* Added `SDate` fields/methods: `SeasonIndex`, `FromDaysSinceStart`, `FromWorldDate`, `ToWorldDate`, and `ToLocaleString` (thanks to kdau!).
* Added `SDate` translations taken from the Lookup Anything mod.¹
* Fixed asset propagation for certain maps loaded through temporary content managers. This notably fixes unreliable patches to the farmhouse and town maps.
- * Fixed asset propagation on Linux/Mac for monster sprites, NPC dialogue, and NPC schedules.
+ * Fixed asset propagation on Linux/macOS for monster sprites, NPC dialogue, and NPC schedules.
* Fixed asset propagation for NPC dialogue sometimes causing a spouse to skip marriage dialogue or not allow kisses.
¹ Date format translations were taken from the Lookup Anything mod; thanks to translators FixThisPlz (improved Russian), LeecanIt (added Italian), pomepome (added Japanese), S2SKY (added Korean), Sasara (added German), SteaNN (added Russian), ThomasGabrielDelavault (added Spanish), VincentRoth (added French), Yllelder (improved Spanish), and yuwenlan (added Chinese). Some translations for Korean, Hungarian, and Turkish were derived from the game translations.
@@ -397,7 +422,7 @@ Released 24 March 2020 for Stardew Valley 1.4.1 or later.
Released 22 March 2020 for Stardew Valley 1.4.1 or later. See [release highlights](https://www.patreon.com/posts/35161371).
* For players:
- * Fixed semi-transparency issues on Linux/Mac in recent versions of Mono (e.g. pink shadows).
+ * Fixed semi-transparency issues on Linux/macOS in recent versions of Mono (e.g. pink shadows).
* Fixed `player_add` command error if you have broken XNB mods.
* Removed invalid-location check now handled by the game.
* Updated translations. Thanks to Annosz (added Hungarian)!
@@ -439,7 +464,7 @@ Released 22 February 2020 for Stardew Valley 1.4.1 or later. See [release highli
* Updated translations. Thanks to xCarloC (added Italian)!
* For the Save Backup mod:
- * Fixed warning on MacOS when you have no saves yet.
+ * Fixed warning on macOS when you have no saves yet.
* Reduced log messages.
* For the web UI:
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 8c9c59fb..6d04722c 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -1,7 +1,7 @@
&larr; [SMAPI](../README.md)
The **mod build package** is an open-source NuGet package which automates the MSBuild configuration
-for SMAPI mods and related tools. The package is fully compatible with Linux, Mac, and Windows.
+for SMAPI mods and related tools. The package is fully compatible with Linux, macOS, and Windows.
## Contents
* [Use](#use)
@@ -33,7 +33,7 @@ change how these work):
* **Add assembly references:**
The package adds assembly references to SMAPI, Stardew Valley, xTile, and the game framework
- (MonoGame on Linux/Mac, XNA Framework on Windows). It automatically adjusts depending on which OS
+ (MonoGame on Linux/macOS, XNA Framework on Windows). It automatically adjusts depending on which OS
you're compiling it on. If you use [Harmony](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Harmony),
it can optionally add a reference to that too.
@@ -55,7 +55,7 @@ change how these work):
breakpoints](https://docs.microsoft.com/en-us/visualstudio/debugger/using-breakpoints?view=vs-2019)
in your code while the game is running, or [make simple changes to the mod code without needing to
restart the game](https://docs.microsoft.com/en-us/visualstudio/debugger/edit-and-continue?view=vs-2019).
- This is disabled on Linux/Mac due to limitations with the Mono wrapper.
+ This is disabled on Linux/macOS due to limitations with the Mono wrapper.
* **Preconfigure common settings:**
The package automatically enables `.pdb` files (so error logs show line numbers to simplify
@@ -82,7 +82,7 @@ There are two places you can put them:
1. Open the home folder on your computer (see instructions for
[Linux](https://superuser.com/questions/409218/where-is-my-users-home-folder-in-ubuntu),
- [MacOS](https://www.cnet.com/how-to/how-to-find-your-macs-home-folder-and-add-it-to-finder/),
+ [macOS](https://www.cnet.com/how-to/how-to-find-your-macs-home-folder-and-add-it-to-finder/),
or [Windows](https://www.computerhope.com/issues/ch000109.htm)).
2. Create a `stardewvalley.targets` file with this content:
```xml
@@ -132,7 +132,7 @@ The absolute path to the folder containing the game's installed mods (defaults t
<td><code>GameExecutableName</code></td>
<td>
-The filename for the game's executable (i.e. `StardewValley.exe` on Linux/Mac or
+The filename for the game's executable (i.e. `StardewValley.exe` on Linux/macOS or
`Stardew Valley.exe` on Windows). This is auto-detected, and you should almost never change this.
</td>
@@ -484,7 +484,7 @@ Released 05 June 2017.
Released 23 January 2017.
* Added support for setting a custom game path globally.
-* Added default GOG path on Mac.
+* Added default GOG path on macOS.
### 1.4
Released 11 January 2017.
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md
index e77d9d82..b64239c1 100644
--- a/docs/technical/smapi.md
+++ b/docs/technical/smapi.md
@@ -33,7 +33,7 @@ argument | purpose
`--game-path "path"` | Specifies the full path to the folder containing the Stardew Valley executable, skipping automatic detection and any prompt to choose a path. If the path is not valid, the installer displays an error.
SMAPI itself recognises two arguments **on Windows only**, but these are intended for internal use
-or testing and may change without warning. On Linux/Mac, see _environment variables_ below.
+or testing and may change without warning. On Linux/macOS, see _environment variables_ below.
argument | purpose
-------- | -------
@@ -41,7 +41,7 @@ argument | purpose
`--mods-path` | The path to search for mods, if not the standard `Mods` folder. This can be a path relative to the game folder (like `--mods-path "Mods (test)"`) or an absolute path.
### Environment variables
-The above SMAPI arguments don't work on Linux/Mac due to the way the game launcher works. You can
+The above SMAPI arguments don't work on Linux/macOS due to the way the game launcher works. You can
set temporary environment variables instead. For example:
> SMAPI_MODS_PATH="Mods (multiplayer)" /path/to/StardewValley
@@ -56,8 +56,9 @@ SMAPI uses a small number of conditional compilation constants, which you can se
flag | purpose
---- | -------
-`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/MacOS. Set automatically in `common.targets`.
-`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS`.
+`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`.
+`SMAPI_FOR_WINDOWS_64BIT_HACK` | Whether SMAPI is being [compiled for Windows with a 64-bit Linux version of the game](https://github.com/Pathoschild/SMAPI/issues/767). This is highly specialized and shouldn't be used in most cases. False by default.
+`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS` (unless `SMAPI_FOR_WINDOWS_64BIT_HACK` is set).
`HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag.
## For SMAPI developers
@@ -72,7 +73,7 @@ placed in a `bin` folder at the root of the Git repository.
### Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
-the `SMAPI` project with debugging from Visual Studio (on Mac or Windows) will launch SMAPI with
+the `SMAPI` project with debugging from Visual Studio (on macOS or Windows) will launch SMAPI with
the debugger attached, so you can intercept errors and step through the code being executed. That
doesn't work in MonoDevelop on Linux, unfortunately.
@@ -81,7 +82,9 @@ To prepare a crossplatform SMAPI release, you'll need to compile it on two platf
[crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms)
on the wiki for the first-time setup.
-1. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for
+1. [Install a separate 64-bit version of Stardew Valley](https://github.com/Steviegt6/Stardew64Installer#readme)
+ on Windows.
+2. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for
bundled mods. Make sure you use a [semantic version](https://semver.org). Recommended format:
build type | format | example
@@ -89,12 +92,15 @@ on the wiki for the first-time setup.
dev build | `<version>-alpha.<date>` | `3.0.0-alpha.20171230`
prerelease | `<version>-beta.<date>` | `3.0.0-beta.20171230`
release | `<version>` | `3.0.0`
-
-2. In Windows:
+3. In Windows:
1. Rebuild the solution with the _release_ solution configuration.
- 2. Copy `bin/SMAPI installer` and `bin/SMAPI installer for developers` to Linux/Mac.
-
-3. In Linux/Mac:
+ 2. Back up the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders.
+ 3. Edit `common.targets` and uncomment the Stardew Valley 64-bit section at the top.
+ 4. Rebuild the solution again.
+ 5. Rename the compiled `StardewModdingAPI.exe` file to `StardewModdingAPI-x64.exe`, and copy it
+ into the `windows-install.dat` files from step ii.
+ 6. Copy the folders from step ii to Linux/MacOS.
+4. In Linux/macOS:
1. Rebuild the solution with the _release_ solution configuration.
2. Add the `windows-install.*` files from Windows to the `bin/SMAPI installer` and
`bin/SMAPI installer for developers` folders compiled on Linux.