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-rw-r--r--docs/release-notes.md24
-rw-r--r--docs/technical/mod-package.md2
2 files changed, 25 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index caa90d19..d0aa2fbf 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,6 +7,30 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
+## 3.11.0
+Released 09 July 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/53514295).
+
+* For players:
+ * Updated for Stardew Valley 1.4.5 multiplayer hotfix on Linux/macOS.
+ * Fixed installer error on Windows when running as administrator (thanks to LostLogic!).
+ * Fixed installer error on some Windows systems (thanks to eddyballs!).
+ * Fixed error if SMAPI fails to dispose on game exit.
+ * Fixed `player_add` and `list_items` console commands not including some shirts _(in Console Commands)_.
+
+* For mod authors:
+ * Added `World.FurnitureListChanged` event (thanks to DiscipleOfEris!).
+ * Added asset propagation for building/house paint masks.
+ * Added log message for troubleshooting if Windows software which often causes issues is installed (currently MSI Afterburner and RivaTuner).
+ * Improved validation for the manifest `Dependencies` field.
+ * Fixed validation for mods with invalid version `0.0.0`.
+ * Fixed _loaded with custom settings_ trace log added when using default settings.
+ * Fixed `Constants.SaveFolderName` and `Constants.CurrentSavePath` not set correctly in rare cases.
+
+* For the web UI and JSON validator:
+ * Updated the JSON validator/schema for Content Patcher 1.23.0.
+ * Fixed [JSON schema](technical/web.md#using-a-schema-file-directly) in Visual Studio Code warning about comments and trailing commas.
+ * Fixed JSON schema for `i18n` files requiring the wrong value for the `$schema` field.
+
## 3.10.1
Released 03 May 2021 for Stardew Valley 1.5.4 or later.
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 6d04722c..91da971b 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -324,7 +324,7 @@ To do that:
<GamePath>PATH_HERE</GamePath>
</PropertyGroup>
```
-3. Replace `PATH_HERE` with your game's folder path.
+3. Replace `PATH_HERE` with your game's folder path (don't add quotes).
The configuration will check your custom path first, then fall back to the default paths (so it'll
still compile on a different computer).