diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index e1f570fe..9cda4e76 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -18,6 +18,7 @@ * Fixed mod update checks failing if a mod only has prerelease versions on GitHub. * Fixed launch issue for Linux players with some terminals. (Thanks to HanFox and kurumushi!) * Fixed Nexus mod update alerts not showing HTTPS links. + * Fixed uninstaller not removing some SMAPI files. * Renamed `install.exe` to `install on Windows.exe` to avoid confusion. * For modders: @@ -32,6 +33,8 @@ * Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows. * Added `semanticVersion.IsPrerelease()` method. * Added support for launching multiple instances transparently. This removes the former `--log-path` command-line argument. + * Added Harmony DLL managed by SMAPI. + * Fixed error when loading an unpacked `.tbin` map that references custom seasonal tilesheets. * Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`). * Fixed assets loaded by temporary content managers not being editable by mods. * Fixed assets not reloaded consistently when the player switches language. |