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-rw-r--r--docs/release-notes.md3
1 files changed, 3 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index e1f570fe..9cda4e76 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -18,6 +18,7 @@
* Fixed mod update checks failing if a mod only has prerelease versions on GitHub.
* Fixed launch issue for Linux players with some terminals. (Thanks to HanFox and kurumushi!)
* Fixed Nexus mod update alerts not showing HTTPS links.
+ * Fixed uninstaller not removing some SMAPI files.
* Renamed `install.exe` to `install on Windows.exe` to avoid confusion.
* For modders:
@@ -32,6 +33,8 @@
* Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows.
* Added `semanticVersion.IsPrerelease()` method.
* Added support for launching multiple instances transparently. This removes the former `--log-path` command-line argument.
+ * Added Harmony DLL managed by SMAPI.
+ * Fixed error when loading an unpacked `.tbin` map that references custom seasonal tilesheets.
* Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
* Fixed assets loaded by temporary content managers not being editable by mods.
* Fixed assets not reloaded consistently when the player switches language.