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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-08 21:36:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-08 21:36:48 -0400
commit96c49021a1d943e2ade7dbb96be3de707d7665c9 (patch)
tree7400a0c0ab4e84fdcdd420367af62729ffc491b0 /docs
parentf79431d6549e9fb447e295aa026a8eba8f5f1ba4 (diff)
parentdd7887e0beb94179886494d40359b02db8e6dbe4 (diff)
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Merge branch 'add-harmony' into develop
# Conflicts: # docs/release-notes.md
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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@@ -18,6 +18,7 @@
* Fixed mod update checks failing if a mod only has prerelease versions on GitHub.
* Fixed launch issue for Linux players with some terminals. (Thanks to HanFox and kurumushi!)
* Fixed Nexus mod update alerts not showing HTTPS links.
+ * Fixed uninstaller not removing some SMAPI files.
* Renamed `install.exe` to `install on Windows.exe` to avoid confusion.
* For modders:
@@ -32,6 +33,8 @@
* Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows.
* Added `semanticVersion.IsPrerelease()` method.
* Added support for launching multiple instances transparently. This removes the former `--log-path` command-line argument.
+ * Added Harmony DLL managed by SMAPI.
+ * Fixed error when loading an unpacked `.tbin` map that references custom seasonal tilesheets.
* Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
* Fixed assets loaded by temporary content managers not being editable by mods.
* Fixed assets not reloaded consistently when the player switches language.