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-rw-r--r--docs/release-notes.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index d478bfa2..3edfec44 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -20,7 +20,6 @@ These changes have not been released yet.
* Fixed lag when a mod invalidates many NPC portraits/sprites at once.
* Fixed map reloads resetting tilesheet seasons.
* Fixed outdoor tilesheets being seasonalised when added to an indoor location.
- * Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding.
* For modders:
* Added support for content pack translations.
@@ -52,6 +51,8 @@ Released 13 September 2019 for Stardew Valley 1.3.36.
* For modders:
* `this.Monitor.Log` now defaults to the `Trace` log level instead of `Debug`. The change will only take effect when you recompile the mod.
* Fixed 'location list changed' verbose log not correctly listing changes.
+ * Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding.
+ * Fixed changes to a map loaded by a mod being persisted across content managers.
## 2.11.2
Released 23 April 2019 for Stardew Valley 1.3.36.