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Diffstat (limited to 'docs')
| -rw-r--r-- | docs/release-notes.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index d478bfa2..3edfec44 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -20,7 +20,6 @@ These changes have not been released yet. * Fixed lag when a mod invalidates many NPC portraits/sprites at once. * Fixed map reloads resetting tilesheet seasons. * Fixed outdoor tilesheets being seasonalised when added to an indoor location. - * Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding. * For modders: * Added support for content pack translations. @@ -52,6 +51,8 @@ Released 13 September 2019 for Stardew Valley 1.3.36. * For modders: * `this.Monitor.Log` now defaults to the `Trace` log level instead of `Debug`. The change will only take effect when you recompile the mod. * Fixed 'location list changed' verbose log not correctly listing changes. + * Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding. + * Fixed changes to a map loaded by a mod being persisted across content managers. ## 2.11.2 Released 23 April 2019 for Stardew Valley 1.3.36. |
