diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 3 | ||||
-rw-r--r-- | docs/technical/smapi.md | 16 |
2 files changed, 6 insertions, 13 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 53640c93..3779bcac 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -5,7 +5,8 @@ * For players: * Added friendly error when using SMAPI 3.2._x_ with Stardew Valley 1.5.5 or later. * Improved mod compatibility in 64-bit mode (thanks to spacechase0!). - * Reducing load time when scanning/rewriting many mods for compatibility. + * Reduced load time when scanning/rewriting many mods for compatibility. + * **Dropped support for unofficial 64-bit mode**. You can now use the [official 64-bit Stardew Valley 1.5.5 beta](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows) instead. * Updated compatibility list. * For mod authors: diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index 586b17aa..4be062e2 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -57,8 +57,7 @@ SMAPI uses a small number of conditional compilation constants, which you can se flag | purpose ---- | ------- `SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`. -`SMAPI_FOR_WINDOWS_64BIT_HACK` | Whether SMAPI is being [compiled for Windows with a 64-bit Linux version of the game](https://github.com/Pathoschild/SMAPI/issues/767). This is highly specialized and shouldn't be used in most cases. False by default. -`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS` (unless `SMAPI_FOR_WINDOWS_64BIT_HACK` is set). +`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS`. ## For SMAPI developers ### Compiling from source @@ -81,9 +80,7 @@ To prepare a crossplatform SMAPI release, you'll need to compile it on two platf [crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms) on the wiki for the first-time setup. -1. [Install a separate 64-bit version of Stardew Valley](https://github.com/Steviegt6/Stardew64Installer#readme) - on Windows. -2. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for +1. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for bundled mods. Make sure you use a [semantic version](https://semver.org). Recommended format: build type | format | example @@ -91,14 +88,9 @@ on the wiki for the first-time setup. dev build | `<version>-alpha.<date>` | `3.0.0-alpha.20171230` prerelease | `<version>-beta.<date>` | `3.0.0-beta.20171230` release | `<version>` | `3.0.0` -3. In Windows: +2. In Windows: 1. Rebuild the solution with the _release_ solution configuration. - 2. Back up the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders. - 3. Edit `common.targets` and uncomment the Stardew Valley 64-bit section at the top. - 4. Rebuild the solution again. - 5. Rename the compiled `StardewModdingAPI.exe` file to `StardewModdingAPI-x64.exe`, and copy it - into the `windows-install.dat` files from step ii. - 6. Copy the folders from step ii to Linux/MacOS. + 2. Copy the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders to Linux/macOS. 4. In Linux/macOS: 1. Rebuild the solution with the _release_ solution configuration. 2. Add the `windows-install.*` files from Windows to the `bin/SMAPI installer` and |