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Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 075dfe4d..728b50c0 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -19,6 +19,8 @@ * Reduced performance impact of invalidating cached assets before a save is loaded. * Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded. * Added a second `KeybindList` constructor to simplify single-key default bindings. + * Added a `Constants.GameFramework` field which indicates whether the game is using XNA Framework or MonoGame. + _Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which use the `Constants.TargetPlatform` should review usages to determine whether they're actually checking the platform or the game framework._ ## 3.9.4 Released 07 March 2021 for Stardew Valley 1.5.4 or later. |