summaryrefslogtreecommitdiff
path: root/docs
diff options
context:
space:
mode:
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md1
-rw-r--r--docs/technical/smapi.md101
2 files changed, 67 insertions, 35 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 4c734cb3..8a26514d 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,7 +7,6 @@
* The installer now detects when the game folder contains an incompatible legacy game version.
* Updated for the latest Stardew Valley 1.5.5 hotfix.
* Updated compatibility list.
- * **Known issue:** SMAPI no longer has a pufferchick icon on Windows. That's [a known bug in .NET](https://github.com/dotnet/runtime/issues/3828) which affects the changes needed to run SMAPI without installing .NET manually.
* For the web UI:
* Fixed the JSON validator marking `.fnt` files invalid in Content Patcher files.
diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md
index f2e030d8..d9aad875 100644
--- a/docs/technical/smapi.md
+++ b/docs/technical/smapi.md
@@ -11,11 +11,12 @@ This document is about SMAPI itself; see also [mod build package](mod-package.md
* [Configuration file](#configuration-file)
* [Command-line arguments](#command-line-arguments)
* [Compile flags](#compile-flags)
-* [For SMAPI developers](#for-smapi-developers)
- * [Compiling from source](#compiling-from-source)
- * [Debugging a local build](#debugging-a-local-build)
- * [Preparing a release](#preparing-a-release)
- * [Using a custom Harmony build](#using-a-custom-harmony-build)
+* [Compile from source code](#compile-from-source-code)
+ * [Main project](#main-project)
+ * [Custom Harmony build](#custom-harmony-build)
+* [Prepare a release](#prepare-a-release)
+ * [On any platform](#on-any-platform)
+ * [On Windows](#on-windows)
* [Release notes](#release-notes)
## Customisation
@@ -58,36 +59,37 @@ flag | purpose
---- | -------
`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`.
-## For SMAPI developers
-### Compiling from source
+## Compile from source code
+### Main project
Using an official SMAPI release is recommended for most users, but you can compile from source
-directly if needed. There are no special steps (just open the project and compile), but SMAPI often
-uses the latest C# syntax. You may need the latest version of your IDE to compile it.
+directly if needed. Just open the project in an IDE like [Visual
+Studio](https://visualstudio.microsoft.com/vs/community/) or [Rider](https://www.jetbrains.com/rider/),
+and build the `SMAPI` project. The project will automatically adjust the build settings for your
+current OS and Stardew Valley install path.
-SMAPI uses build configuration derived from the [crossplatform mod config](https://smapi.io/package/readme)
-to detect your current OS automatically and load the correct references. Compile output will be
-placed in a `bin` folder at the root of the Git repository.
-
-### Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
-the `SMAPI` project with debugging from Visual Studio (on macOS or Windows) will launch SMAPI with
-the debugger attached, so you can intercept errors and step through the code being executed. That
-doesn't work in MonoDevelop on Linux, unfortunately.
+the `SMAPI` project with debugging from Visual Studio or Rider should launch SMAPI with the
+debugger attached, so you can intercept errors and step through the code being executed.
-### Preparing a release
-To prepare a crossplatform SMAPI release, you'll need to run the build script on Linux or macOS.
+### Custom Harmony build
+SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
+included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
+folder before compiling.
-#### Initial setup
-First-time setup:
+## Prepare a release
+### On any platform
+**⚠ Ideally we'd have one set of instructions for all platforms. The instructions in this section
+will produce a fully functional release for all supported platfrms, _except_ that the application
+icon for SMAPI on Windows will disappear due to [.NET runtime bug
+3828](https://github.com/dotnet/runtime/issues/3828). Until that's fixed, see the _[on
+Windows](#on-windows)_ section below to create a build that retains the icon.**
+#### First-time setup
1. On Windows only:
-
1. [Install Windows Subsystem for Linux (WSL)](https://docs.microsoft.com/en-us/windows/wsl/install).
2. Run `sudo apt update` in WSL to update the package list.
3. The rest of the instructions below should be run in WSL.
-
2. Install the required software:
-
1. Install the [.NET 5 SDK](https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu).
_For Ubuntu-based systems, you can run `lsb_release -a` to get the Ubuntu version number._
2. [Install Steam](https://linuxconfig.org/how-to-install-steam-on-ubuntu-20-04-focal-fossa-linux).
@@ -100,14 +102,12 @@ First-time setup:
ln -s "/opt/JetBrains Rider-<version>/bin/rider.sh"
./rider.sh
```
-
3. Clone the SMAPI repo:
```sh
git clone https://github.com/Pathoschild/SMAPI.git
```
-To launch the game:
-
+### Launch the game
1. Run these commands to start Steam:
```sh
export TERM=xterm
@@ -115,8 +115,8 @@ To launch the game:
```
2. Launch the game through the Steam UI.
-#### Prepare the release
-1. Run `build/set-smapi-version.sh` to set the SMAPI version. Make sure you use a [semantic
+### Prepare the release
+1. Run `build/unix/set-smapi-version.sh` to set the SMAPI version. Make sure you use a [semantic
version](https://semver.org). Recommended format:
build type | format | example
@@ -124,12 +124,45 @@ To launch the game:
dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230`
prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230`
release | `<version>` | `4.0.0`
-2. Run `build/prepare-install-package.sh` to create the release package in the root `bin` folder.
-### Custom Harmony build
-SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
-included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
-folder before compiling.
+2. Run `build/unix/prepare-install-package.sh` to create the release package in the root `bin`
+ folder.
+
+### On Windows
+#### First-time setup
+1. Set up Windows Subsystem for Linux (WSL):
+ 1. [Install WSL](https://docs.microsoft.com/en-us/windows/wsl/install).
+ 2. Run `sudo apt update` in WSL to update the package list.
+ 3. The rest of the instructions below should be run in WSL.
+2. Install the required software:
+ 1. Install the [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0).
+ 2. Install [Stardew Valley](https://www.stardewvalley.net/).
+3. Clone the SMAPI repo:
+ ```sh
+ git clone https://github.com/Pathoschild/SMAPI.git
+ ```
+
+### Prepare the release
+1. Run `build/windows/set-smapi-version.ps1` in PowerShell to set the SMAPI version. Make sure you
+ use a [semantic version](https://semver.org). Recommended format:
+
+ build type | format | example
+ :--------- | :----------------------- | :------
+ dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230`
+ prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230`
+ release | `<version>` | `4.0.0`
+
+2. Run `build/windows/prepare-install-package.ps1` in PowerShell to create the release package
+ folders in the root `bin` folder.
+
+3. Launch WSL and run this script:
+ ```bash
+ # edit to match the build created in steps 1-2
+ # In WSL, `/mnt/c/example` accesses `C:\example` on the Windows filesystem.
+ version="4.0.0"
+ binFolder="/mnt/e/source/_Stardew/SMAPI/bin"
+ build/windows/finalize-install-package.sh "$version" "$binFolder"
+ ```
## Release notes
See [release notes](../release-notes.md).