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Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | docs/technical/smapi.md | 101 |
2 files changed, 67 insertions, 35 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 4c734cb3..8a26514d 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,7 +7,6 @@ * The installer now detects when the game folder contains an incompatible legacy game version. * Updated for the latest Stardew Valley 1.5.5 hotfix. * Updated compatibility list. - * **Known issue:** SMAPI no longer has a pufferchick icon on Windows. That's [a known bug in .NET](https://github.com/dotnet/runtime/issues/3828) which affects the changes needed to run SMAPI without installing .NET manually. * For the web UI: * Fixed the JSON validator marking `.fnt` files invalid in Content Patcher files. diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index f2e030d8..d9aad875 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -11,11 +11,12 @@ This document is about SMAPI itself; see also [mod build package](mod-package.md * [Configuration file](#configuration-file) * [Command-line arguments](#command-line-arguments) * [Compile flags](#compile-flags) -* [For SMAPI developers](#for-smapi-developers) - * [Compiling from source](#compiling-from-source) - * [Debugging a local build](#debugging-a-local-build) - * [Preparing a release](#preparing-a-release) - * [Using a custom Harmony build](#using-a-custom-harmony-build) +* [Compile from source code](#compile-from-source-code) + * [Main project](#main-project) + * [Custom Harmony build](#custom-harmony-build) +* [Prepare a release](#prepare-a-release) + * [On any platform](#on-any-platform) + * [On Windows](#on-windows) * [Release notes](#release-notes) ## Customisation @@ -58,36 +59,37 @@ flag | purpose ---- | ------- `SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`. -## For SMAPI developers -### Compiling from source +## Compile from source code +### Main project Using an official SMAPI release is recommended for most users, but you can compile from source -directly if needed. There are no special steps (just open the project and compile), but SMAPI often -uses the latest C# syntax. You may need the latest version of your IDE to compile it. +directly if needed. Just open the project in an IDE like [Visual +Studio](https://visualstudio.microsoft.com/vs/community/) or [Rider](https://www.jetbrains.com/rider/), +and build the `SMAPI` project. The project will automatically adjust the build settings for your +current OS and Stardew Valley install path. -SMAPI uses build configuration derived from the [crossplatform mod config](https://smapi.io/package/readme) -to detect your current OS automatically and load the correct references. Compile output will be -placed in a `bin` folder at the root of the Git repository. - -### Debugging a local build Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting -the `SMAPI` project with debugging from Visual Studio (on macOS or Windows) will launch SMAPI with -the debugger attached, so you can intercept errors and step through the code being executed. That -doesn't work in MonoDevelop on Linux, unfortunately. +the `SMAPI` project with debugging from Visual Studio or Rider should launch SMAPI with the +debugger attached, so you can intercept errors and step through the code being executed. -### Preparing a release -To prepare a crossplatform SMAPI release, you'll need to run the build script on Linux or macOS. +### Custom Harmony build +SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is +included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that +folder before compiling. -#### Initial setup -First-time setup: +## Prepare a release +### On any platform +**⚠ Ideally we'd have one set of instructions for all platforms. The instructions in this section +will produce a fully functional release for all supported platfrms, _except_ that the application +icon for SMAPI on Windows will disappear due to [.NET runtime bug +3828](https://github.com/dotnet/runtime/issues/3828). Until that's fixed, see the _[on +Windows](#on-windows)_ section below to create a build that retains the icon.** +#### First-time setup 1. On Windows only: - 1. [Install Windows Subsystem for Linux (WSL)](https://docs.microsoft.com/en-us/windows/wsl/install). 2. Run `sudo apt update` in WSL to update the package list. 3. The rest of the instructions below should be run in WSL. - 2. Install the required software: - 1. Install the [.NET 5 SDK](https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu). _For Ubuntu-based systems, you can run `lsb_release -a` to get the Ubuntu version number._ 2. [Install Steam](https://linuxconfig.org/how-to-install-steam-on-ubuntu-20-04-focal-fossa-linux). @@ -100,14 +102,12 @@ First-time setup: ln -s "/opt/JetBrains Rider-<version>/bin/rider.sh" ./rider.sh ``` - 3. Clone the SMAPI repo: ```sh git clone https://github.com/Pathoschild/SMAPI.git ``` -To launch the game: - +### Launch the game 1. Run these commands to start Steam: ```sh export TERM=xterm @@ -115,8 +115,8 @@ To launch the game: ``` 2. Launch the game through the Steam UI. -#### Prepare the release -1. Run `build/set-smapi-version.sh` to set the SMAPI version. Make sure you use a [semantic +### Prepare the release +1. Run `build/unix/set-smapi-version.sh` to set the SMAPI version. Make sure you use a [semantic version](https://semver.org). Recommended format: build type | format | example @@ -124,12 +124,45 @@ To launch the game: dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230` prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230` release | `<version>` | `4.0.0` -2. Run `build/prepare-install-package.sh` to create the release package in the root `bin` folder. -### Custom Harmony build -SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is -included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that -folder before compiling. +2. Run `build/unix/prepare-install-package.sh` to create the release package in the root `bin` + folder. + +### On Windows +#### First-time setup +1. Set up Windows Subsystem for Linux (WSL): + 1. [Install WSL](https://docs.microsoft.com/en-us/windows/wsl/install). + 2. Run `sudo apt update` in WSL to update the package list. + 3. The rest of the instructions below should be run in WSL. +2. Install the required software: + 1. Install the [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0). + 2. Install [Stardew Valley](https://www.stardewvalley.net/). +3. Clone the SMAPI repo: + ```sh + git clone https://github.com/Pathoschild/SMAPI.git + ``` + +### Prepare the release +1. Run `build/windows/set-smapi-version.ps1` in PowerShell to set the SMAPI version. Make sure you + use a [semantic version](https://semver.org). Recommended format: + + build type | format | example + :--------- | :----------------------- | :------ + dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230` + prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230` + release | `<version>` | `4.0.0` + +2. Run `build/windows/prepare-install-package.ps1` in PowerShell to create the release package + folders in the root `bin` folder. + +3. Launch WSL and run this script: + ```bash + # edit to match the build created in steps 1-2 + # In WSL, `/mnt/c/example` accesses `C:\example` on the Windows filesystem. + version="4.0.0" + binFolder="/mnt/e/source/_Stardew/SMAPI/bin" + build/windows/finalize-install-package.sh "$version" "$binFolder" + ``` ## Release notes See [release notes](../release-notes.md). |