diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index f4bce8c8..8573c175 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,19 +1,21 @@ # Release notes ## 2.8 (upcoming) * For players: - * Added support for subfolders under `Mods`, for players who want to organise their mods. - * Moved most SMAPI files into a `smapi-internal` subfolder. - * Moved save backups into a `save-backups` subfolder (instead of `Mods/SaveBackup/backups`). Note that previous backups will be deleted when you update. * Update checks now work even when the mod has no update keys in most cases. - * Improved error when you put an XNB mod in `Mods`. - * Fixed error when mods add an invalid location with no name. - * Fixed compatibility issues for some Linux players. SMAPI will now always use xterm if it's available. - * Fixed some game install paths not detected on Windows. - * Fixed installer duplicating bundled mods if you moved them after the last install. - * Fixed crash when a mod manifest is corrupted. - * Fixed error-handling when initialising paths. - * Fixed 'no update keys' warning not shown for mods with only invalid update keys. + * Reorganised SMAPI files: + * You can now group mods into subfolders to organise them. + * Most SMAPI files are now tucked into a `smapi-internal` subfolder. + * Save backups are now in a `save-backups` subfolder, so they're easier to access. Note that previous backups will be deleted when you update. + * Improved error messages when... + * an XNB mod is added to `Mods`; + * you install the wrong version of SMAPI for your OS; + * SMAPI can't prepare its folders. * Fixed transparency issues on Linux/Mac for some mod images. + * Fixed error when a mod manifest is corrupted. + * Fixed error when a mod adds an unnamed location. + * Fixed some Windows install paths not detected. + * Fixed Linux compatibility issues for some players. SMAPI will now always use xterm if it's available. + * Fixed installer duplicating bundled mods if you moved them after the last install. * Fixed translation issues not shown as warnings. * Fixed dependencies not correctly enforced if the dependency is installed but failed to load. * Fixed some errors logged as SMAPI instead of the affected mod. @@ -21,15 +23,16 @@ * For modders: * Added [data API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Data). - * Added support for overlaying images with semi-transparency using `asset.AsImage().PatchImage`. + * Added support for overlaying image assets with semi-transparency using the content API. * Added `IContentPack.WriteJsonFile` method. - * Added IntelliSense documentation when not using the 'for developers' version of SMAPI. + * Added IntelliSense documentation for the non-developers version of SMAPI. * Mods are no longer prevented from loading a PNG while the game is drawing. * Fixed `IContentPack.ReadJsonFile` allowing non-relative paths. * Fixed trace logs not showing path for invalid mods. + * Fixed 'no update keys' warning not shown for mods with only invalid update keys. * Suppressed the game's 'added crickets' debug output. - * **Breaking change:** `helper.ModRegistry` now returns `IModInfo` instead of `IManifest` directly. This lets SMAPI return more metadata about mods in future versions. - * **Breaking change:** most SMAPI files have been moved into a `smapi-internal` subfolder. This won't affect compiled mods, but you'll need to update the mod build config NuGet package when compiling mods. + * **Breaking change:** `helper.ModRegistry` now returns `IModInfo` instead of `IManifest` directly. This lets SMAPI return more metadata about mods. + * **Breaking change:** most SMAPI files have been moved into a `smapi-internal` subfolder. This won't affect compiled mod releases, but you'll need to update the build config NuGet package. * For SMAPI developers: * Added support for parallel stable/beta unofficial updates in update checks. |