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@@ -26,7 +26,7 @@ For mod developers:
_<small>This is set to `true` when the player has loaded a save and the world is finished initialising. This is set at the same point that `SaveEvents.AfterLoad` and `TimeEvents.AfterDayStarted` are raised, and is mainly useful with events which can be raised before the world is loaded.</small>_
* Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting.
* Added a `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse).
-* Added a deprecation warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0.
+* Added a deprecation warning for mods that don't set the `Name`, `Version`, or `UniqueID` manifest fields. These will be required in SMAPI 2.0.
* Mods can now override `Dispose` if they need to release unmanaged resources.
* Deprecated `GameEvents.GameLoaded` and `GameEvents.FirstUpdateTick`, since any logic in the mod's `Entry` method will happen after the game is loaded.