diff options
Diffstat (limited to 'release-notes.md')
-rw-r--r-- | release-notes.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release-notes.md b/release-notes.md index 507fb1af..d10ce4e1 100644 --- a/release-notes.md +++ b/release-notes.md @@ -26,7 +26,7 @@ For mod developers: _<small>This is set to `true` when the player has loaded a save and the world is finished initialising. This is set at the same point that `SaveEvents.AfterLoad` and `TimeEvents.AfterDayStarted` are raised, and is mainly useful with events which can be raised before the world is loaded.</small>_ * Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting. * Added a `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse). -* Added a deprecation warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0. +* Added a deprecation warning for mods that don't set the `Name`, `Version`, or `UniqueID` manifest fields. These will be required in SMAPI 2.0. * Mods can now override `Dispose` if they need to release unmanaged resources. * Deprecated `GameEvents.GameLoaded` and `GameEvents.FirstUpdateTick`, since any logic in the mod's `Entry` method will happen after the game is loaded. |