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Diffstat (limited to 'src/SMAPI.Installer/Framework/InstallerPaths.cs')
-rw-r--r--src/SMAPI.Installer/Framework/InstallerPaths.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs
index 65e7699b..e5396018 100644
--- a/src/SMAPI.Installer/Framework/InstallerPaths.cs
+++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs
@@ -8,8 +8,8 @@ namespace StardewModdingAPI.Installer.Framework
/*********
** Accessors
*********/
- /// <summary>The directory containing the installer files for the current platform.</summary>
- public DirectoryInfo PackageDir { get; }
+ /// <summary>The directory path containing the files to copy into the game folder.</summary>
+ public DirectoryInfo BundleDir { get; }
/// <summary>The directory containing the installed game.</summary>
public DirectoryInfo GameDir { get; }
@@ -17,8 +17,8 @@ namespace StardewModdingAPI.Installer.Framework
/// <summary>The directory into which to install mods.</summary>
public DirectoryInfo ModsDir { get; }
- /// <summary>The full path to the directory containing the installer files for the current platform.</summary>
- public string PackagePath => this.PackageDir.FullName;
+ /// <summary>The full path to directory path containing the files to copy into the game folder.</summary>
+ public string BundlePath => this.BundleDir.FullName;
/// <summary>The full path to the directory containing the installed game.</summary>
public string GamePath => this.GameDir.FullName;
@@ -46,12 +46,12 @@ namespace StardewModdingAPI.Installer.Framework
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="packageDir">The directory path containing the installer files for the current platform.</param>
+ /// <param name="bundleDir">The directory path containing the files to copy into the game folder.</param>
/// <param name="gameDir">The directory path for the installed game.</param>
/// <param name="gameExecutableName">The name of the game's executable file for the current platform.</param>
- public InstallerPaths(DirectoryInfo packageDir, DirectoryInfo gameDir, string gameExecutableName)
+ public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir, string gameExecutableName)
{
- this.PackageDir = packageDir;
+ this.BundleDir = bundleDir;
this.GameDir = gameDir;
this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods"));