diff options
Diffstat (limited to 'src/SMAPI.Installer/Framework/InstallerPaths.cs')
-rw-r--r-- | src/SMAPI.Installer/Framework/InstallerPaths.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs index 65e7699b..e5396018 100644 --- a/src/SMAPI.Installer/Framework/InstallerPaths.cs +++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs @@ -8,8 +8,8 @@ namespace StardewModdingAPI.Installer.Framework /********* ** Accessors *********/ - /// <summary>The directory containing the installer files for the current platform.</summary> - public DirectoryInfo PackageDir { get; } + /// <summary>The directory path containing the files to copy into the game folder.</summary> + public DirectoryInfo BundleDir { get; } /// <summary>The directory containing the installed game.</summary> public DirectoryInfo GameDir { get; } @@ -17,8 +17,8 @@ namespace StardewModdingAPI.Installer.Framework /// <summary>The directory into which to install mods.</summary> public DirectoryInfo ModsDir { get; } - /// <summary>The full path to the directory containing the installer files for the current platform.</summary> - public string PackagePath => this.PackageDir.FullName; + /// <summary>The full path to directory path containing the files to copy into the game folder.</summary> + public string BundlePath => this.BundleDir.FullName; /// <summary>The full path to the directory containing the installed game.</summary> public string GamePath => this.GameDir.FullName; @@ -46,12 +46,12 @@ namespace StardewModdingAPI.Installer.Framework ** Public methods *********/ /// <summary>Construct an instance.</summary> - /// <param name="packageDir">The directory path containing the installer files for the current platform.</param> + /// <param name="bundleDir">The directory path containing the files to copy into the game folder.</param> /// <param name="gameDir">The directory path for the installed game.</param> /// <param name="gameExecutableName">The name of the game's executable file for the current platform.</param> - public InstallerPaths(DirectoryInfo packageDir, DirectoryInfo gameDir, string gameExecutableName) + public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir, string gameExecutableName) { - this.PackageDir = packageDir; + this.BundleDir = bundleDir; this.GameDir = gameDir; this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods")); |