diff options
Diffstat (limited to 'src/SMAPI.Installer/InteractiveInstaller.cs')
-rw-r--r-- | src/SMAPI.Installer/InteractiveInstaller.cs | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index d5866c74..7148b1d9 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -1,6 +1,5 @@ using System; using System.Collections.Generic; -using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; @@ -13,6 +12,9 @@ using StardewModdingAPI.Internal.ConsoleWriting; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.ModScanning; using StardewModdingAPI.Toolkit.Utilities; +#if !SMAPI_FOR_WINDOWS +using System.Diagnostics; +#endif namespace StardewModdingApi.Installer { @@ -20,7 +22,7 @@ namespace StardewModdingApi.Installer internal class InteractiveInstaller { /********* - ** Properties + ** Fields *********/ /// <summary>The absolute path to the directory containing the files to copy into the game folder.</summary> private readonly string BundlePath; @@ -461,6 +463,8 @@ namespace StardewModdingApi.Installer // mark file executable // (MSBuild doesn't keep permission flags for files zipped in a build task.) + // (Note: exclude from Windows build because antivirus apps can flag the process start code as suspicious.) +#if !SMAPI_FOR_WINDOWS new Process { StartInfo = new ProcessStartInfo @@ -470,6 +474,7 @@ namespace StardewModdingApi.Installer CreateNoWindow = true } }.Start(); +#endif } // create mods directory (if needed) |