diff options
Diffstat (limited to 'src/SMAPI.Installer')
-rw-r--r-- | src/SMAPI.Installer/Framework/InstallerPaths.cs | 61 | ||||
-rw-r--r-- | src/SMAPI.Installer/InteractiveInstaller.cs | 463 | ||||
-rw-r--r-- | src/SMAPI.Installer/StardewModdingAPI.Installer.csproj | 1 |
3 files changed, 362 insertions, 163 deletions
diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs new file mode 100644 index 00000000..d212876a --- /dev/null +++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs @@ -0,0 +1,61 @@ +using System.IO; + +namespace StardewModdingAPI.Installer.Framework +{ + /// <summary>Manages paths for the SMAPI installer.</summary> + internal class InstallerPaths + { + /********* + ** Accessors + *********/ + /// <summary>The directory containing the installer files for the current platform.</summary> + public DirectoryInfo PackageDir { get; } + + /// <summary>The directory containing the installed game.</summary> + public DirectoryInfo GameDir { get; } + + /// <summary>The directory into which to install mods.</summary> + public DirectoryInfo ModsDir { get; } + + /// <summary>The full path to the directory containing the installer files for the current platform.</summary> + public string PackagePath => this.PackageDir.FullName; + + /// <summary>The full path to the directory containing the installed game.</summary> + public string GamePath => this.GameDir.FullName; + + /// <summary>The full path to the directory into which to install mods.</summary> + public string ModsPath => this.ModsDir.FullName; + + /// <summary>The full path to the installed SMAPI executable file.</summary> + public string ExecutablePath { get; } + + /// <summary>The full path to the vanilla game launcher on Linux/Mac.</summary> + public string UnixLauncherPath { get; } + + /// <summary>The full path to the installed SMAPI launcher on Linux/Mac before it's renamed.</summary> + public string UnixSmapiLauncherPath { get; } + + /// <summary>The full path to the vanilla game launcher on Linux/Mac after SMAPI is installed.</summary> + public string UnixBackupLauncherPath { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="packageDir">The directory path containing the installer files for the current platform.</param> + /// <param name="gameDir">The directory path for the installed game.</param> + /// <param name="gameExecutableName">The name of the game's executable file for the current platform.</param> + public InstallerPaths(DirectoryInfo packageDir, DirectoryInfo gameDir, string gameExecutableName) + { + this.PackageDir = packageDir; + this.GameDir = gameDir; + this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods")); + + this.ExecutablePath = Path.Combine(gameDir.FullName, gameExecutableName); + this.UnixLauncherPath = Path.Combine(gameDir.FullName, "StardewValley"); + this.UnixSmapiLauncherPath = Path.Combine(gameDir.FullName, "StardewModdingAPI"); + this.UnixBackupLauncherPath = Path.Combine(gameDir.FullName, "StardewValley-original"); + } + } +} diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index f39486e1..0aac1da2 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -7,6 +7,7 @@ using System.Reflection; using System.Threading; using Microsoft.Win32; using StardewModdingApi.Installer.Enums; +using StardewModdingAPI.Installer.Framework; using StardewModdingAPI.Internal; using StardewModdingAPI.Internal.ConsoleWriting; @@ -135,7 +136,7 @@ namespace StardewModdingApi.Installer } /// <summary>Handles writing color-coded text to the console.</summary> - private readonly ColorfulConsoleWriter ConsoleWriter; + private ColorfulConsoleWriter ConsoleWriter; /********* @@ -168,6 +169,9 @@ namespace StardewModdingApi.Installer /// </remarks> public void Run(string[] args) { + /********* + ** Step 1: initial setup + *********/ /**** ** Get platform & set window title ****/ @@ -175,6 +179,9 @@ namespace StardewModdingApi.Installer Console.Title = $"SMAPI {this.GetDisplayVersion(this.GetType().Assembly.GetName().Version)} installer on {platform} {EnvironmentUtility.GetFriendlyPlatformName(platform)}"; Console.WriteLine(); + /**** + ** Check if correct installer + ****/ #if SMAPI_FOR_WINDOWS if (platform == Platform.Linux || platform == Platform.Mac) { @@ -182,78 +189,17 @@ namespace StardewModdingApi.Installer Console.ReadLine(); return; } -#endif - - /**** - ** read command-line arguments - ****/ - // get action from CLI - bool installArg = args.Contains("--install"); - bool uninstallArg = args.Contains("--uninstall"); - if (installArg && uninstallArg) - { - this.PrintError("You can't specify both --install and --uninstall command-line flags."); - Console.ReadLine(); - return; - } - - // get game path from CLI - string gamePathArg = null; - { - int pathIndex = Array.LastIndexOf(args, "--game-path") + 1; - if (pathIndex >= 1 && args.Length >= pathIndex) - gamePathArg = args[pathIndex]; - } - - /**** - ** collect details - ****/ - // get game path - DirectoryInfo installDir = this.InteractivelyGetInstallPath(platform, gamePathArg); - if (installDir == null) - { - this.PrintError("Failed finding your game path."); - Console.ReadLine(); - return; - } - - // get folders - DirectoryInfo packageDir = platform.IsMono() - ? new DirectoryInfo(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)) // installer runs from internal folder on Mono - : new DirectoryInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "internal", "Windows")); - DirectoryInfo modsDir = new DirectoryInfo(Path.Combine(installDir.FullName, "Mods")); - var paths = new - { - executable = Path.Combine(installDir.FullName, EnvironmentUtility.GetExecutableName(platform)), - unixSmapiLauncher = Path.Combine(installDir.FullName, "StardewModdingAPI"), - unixLauncher = Path.Combine(installDir.FullName, "StardewValley"), - unixLauncherBackup = Path.Combine(installDir.FullName, "StardewValley-original") - }; - - // show output - this.PrintInfo($"Your game folder: {installDir}."); - - /**** - ** validate assumptions - ****/ - if (!packageDir.Exists) - { - this.PrintError(platform == Platform.Windows && packageDir.FullName.Contains(Path.GetTempPath()) && packageDir.FullName.Contains(".zip") - ? "The installer is missing some files. It looks like you're running the installer from inside the downloaded zip; make sure you unzip the downloaded file first, then run the installer from the unzipped folder." - : $"The 'internal/{packageDir.Name}' package folder is missing (should be at {packageDir})." - ); - Console.ReadLine(); - return; - } - if (!File.Exists(paths.executable)) +#else + if (platform == Platform.Windows) { - this.PrintError("The detected game install path doesn't contain a Stardew Valley executable."); + this.PrintError($"This is the installer for Linux/Mac. Run the 'install on Windows.exe' file instead."); Console.ReadLine(); return; } +#endif /**** - ** validate Windows dependencies + ** Check Windows dependencies ****/ if (platform == Platform.Windows) { @@ -276,159 +222,324 @@ namespace StardewModdingApi.Installer } } - Console.WriteLine(); - /**** - ** ask user what to do + ** read command-line arguments ****/ - ScriptAction action; + // get action from CLI + bool installArg = args.Contains("--install"); + bool uninstallArg = args.Contains("--uninstall"); + if (installArg && uninstallArg) + { + this.PrintError("You can't specify both --install and --uninstall command-line flags."); + Console.ReadLine(); + return; + } - if (installArg) - action = ScriptAction.Install; - else if (uninstallArg) - action = ScriptAction.Uninstall; - else + // get game path from CLI + string gamePathArg = null; + { + int pathIndex = Array.LastIndexOf(args, "--game-path") + 1; + if (pathIndex >= 1 && args.Length >= pathIndex) + gamePathArg = args[pathIndex]; + } + + + /********* + ** Step 2: choose a theme (can't auto-detect on Linux/Mac) + *********/ + MonitorColorScheme scheme = MonitorColorScheme.AutoDetect; + if (platform == Platform.Linux || platform == Platform.Mac) { - this.PrintInfo("You can...."); - this.PrintInfo("[1] Install SMAPI."); - this.PrintInfo("[2] Uninstall SMAPI."); + /**** + ** print header + ****/ + this.PrintPlain("Hi there! I'll help you install or remove SMAPI. Just a few questions first."); + this.PrintPlain("----------------------------------------------------------------------------"); + Console.WriteLine(); + + /**** + ** show theme selector + ****/ + // get theme writers + var lightBackgroundWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.LightBackground); + var darkDarkgroundWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.DarkBackground); + + // print question + this.PrintPlain("Which text looks more readable?"); + Console.WriteLine(); + Console.Write(" [1] "); + lightBackgroundWriter.WriteLine("Dark text on light background", ConsoleLogLevel.Info); + Console.Write(" [2] "); + darkDarkgroundWriter.WriteLine("Light text on dark background", ConsoleLogLevel.Info); Console.WriteLine(); - string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2"); + // handle choice + string choice = this.InteractivelyChoose("Type 1 or 2, then press enter.", new[] { "1", "2" }); switch (choice) { case "1": - action = ScriptAction.Install; + scheme = MonitorColorScheme.LightBackground; + this.ConsoleWriter = lightBackgroundWriter; break; case "2": - action = ScriptAction.Uninstall; + scheme = MonitorColorScheme.DarkBackground; + this.ConsoleWriter = darkDarkgroundWriter; break; default: throw new InvalidOperationException($"Unexpected action key '{choice}'."); } - Console.WriteLine(); } + Console.Clear(); - /**** - ** Always uninstall old files - ****/ - // restore game launcher - if (platform.IsMono() && File.Exists(paths.unixLauncherBackup)) - { - this.PrintDebug("Removing SMAPI launcher..."); - this.InteractivelyDelete(paths.unixLauncher); - File.Move(paths.unixLauncherBackup, paths.unixLauncher); - } - // remove old files - string[] removePaths = this.GetUninstallPaths(installDir, modsDir) - .Where(path => Directory.Exists(path) || File.Exists(path)) - .ToArray(); - if (removePaths.Any()) + /********* + ** Step 3: find game folder + *********/ + InstallerPaths paths; { - this.PrintDebug(action == ScriptAction.Install ? "Removing previous SMAPI files..." : "Removing SMAPI files..."); - foreach (string path in removePaths) - this.InteractivelyDelete(path); + /**** + ** print header + ****/ + this.PrintInfo("Hi there! I'll help you install or remove SMAPI. Just a few questions first."); + this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}"); + this.PrintDebug("----------------------------------------------------------------------------"); + Console.WriteLine(); + + /**** + ** collect details + ****/ + // get game path + this.PrintInfo("Where is your game folder?"); + DirectoryInfo installDir = this.InteractivelyGetInstallPath(platform, gamePathArg); + if (installDir == null) + { + this.PrintError("Failed finding your game path."); + Console.ReadLine(); + return; + } + + // get folders + DirectoryInfo packageDir = platform.IsMono() + ? new DirectoryInfo(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)) // installer runs from internal folder on Mono + : new DirectoryInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "internal", "Windows")); + paths = new InstallerPaths(packageDir, installDir, EnvironmentUtility.GetExecutableName(platform)); } + Console.Clear(); - /**** - ** Install new files - ****/ - if (action == ScriptAction.Install) + + /********* + ** Step 4: validate assumptions + *********/ { - // copy SMAPI files to game dir - this.PrintDebug("Adding SMAPI files..."); - foreach (FileInfo sourceFile in packageDir.EnumerateFiles().Where(this.ShouldCopyFile)) + if (!paths.PackageDir.Exists) { - if (sourceFile.Name == this.InstallerFileName) - continue; + this.PrintError(platform == Platform.Windows && paths.PackagePath.Contains(Path.GetTempPath()) && paths.PackagePath.Contains(".zip") + ? "The installer is missing some files. It looks like you're running the installer from inside the downloaded zip; make sure you unzip the downloaded file first, then run the installer from the unzipped folder." + : $"The 'internal/{paths.PackageDir.Name}' package folder is missing (should be at {paths.PackagePath})." + ); + Console.ReadLine(); + return; + } - string targetPath = Path.Combine(installDir.FullName, sourceFile.Name); - this.InteractivelyDelete(targetPath); - sourceFile.CopyTo(targetPath); + if (!File.Exists(paths.ExecutablePath)) + { + this.PrintError("The detected game install path doesn't contain a Stardew Valley executable."); + Console.ReadLine(); + return; } + } + + + /********* + ** Step 5: ask what to do + *********/ + ScriptAction action; + { + /**** + ** print header + ****/ + this.PrintInfo("Hi there! I'll help you install or remove SMAPI. Just one question first."); + this.PrintDebug($"Game path: {paths.GamePath}"); + this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}"); + this.PrintDebug("----------------------------------------------------------------------------"); + Console.WriteLine(); - // replace mod launcher (if possible) - if (platform.IsMono()) + /**** + ** ask what to do + ****/ + if (installArg) + action = ScriptAction.Install; + else if (uninstallArg) + action = ScriptAction.Uninstall; + else { - this.PrintDebug("Safely replacing game launcher..."); - if (File.Exists(paths.unixLauncher)) + this.PrintInfo("What do you want to do?"); + Console.WriteLine(); + this.PrintInfo("[1] Install SMAPI."); + this.PrintInfo("[2] Uninstall SMAPI."); + Console.WriteLine(); + + string choice = this.InteractivelyChoose("Type 1 or 2, then press enter.", new[] { "1", "2" }); + switch (choice) { - if (!File.Exists(paths.unixLauncherBackup)) - File.Move(paths.unixLauncher, paths.unixLauncherBackup); - else - this.InteractivelyDelete(paths.unixLauncher); + case "1": + action = ScriptAction.Install; + break; + case "2": + action = ScriptAction.Uninstall; + break; + default: + throw new InvalidOperationException($"Unexpected action key '{choice}'."); } + } + } + Console.Clear(); + - File.Move(paths.unixSmapiLauncher, paths.unixLauncher); + /********* + ** Step 6: apply + *********/ + { + /**** + ** print header + ****/ + this.PrintInfo($"That's all I need! I'll {action.ToString().ToLower()} SMAPI now."); + this.PrintDebug($"Game path: {paths.GamePath}"); + this.PrintDebug($"Color scheme: {this.GetDisplayText(scheme)}"); + this.PrintDebug("----------------------------------------------------------------------------"); + Console.WriteLine(); + + /**** + ** Always uninstall old files + ****/ + // restore game launcher + if (platform.IsMono() && File.Exists(paths.UnixBackupLauncherPath)) + { + this.PrintDebug("Removing SMAPI launcher..."); + this.InteractivelyDelete(paths.UnixLauncherPath); + File.Move(paths.UnixBackupLauncherPath, paths.UnixLauncherPath); } - // create mods directory (if needed) - if (!modsDir.Exists) + // remove old files + string[] removePaths = this.GetUninstallPaths(paths.GameDir, paths.ModsDir) + .Where(path => Directory.Exists(path) || File.Exists(path)) + .ToArray(); + if (removePaths.Any()) { - this.PrintDebug("Creating mods directory..."); - modsDir.Create(); + this.PrintDebug(action == ScriptAction.Install ? "Removing previous SMAPI files..." : "Removing SMAPI files..."); + foreach (string path in removePaths) + this.InteractivelyDelete(path); } - // add or replace bundled mods - modsDir.Create(); - DirectoryInfo packagedModsDir = new DirectoryInfo(Path.Combine(packageDir.FullName, "Mods")); - if (packagedModsDir.Exists && packagedModsDir.EnumerateDirectories().Any()) + /**** + ** Install new files + ****/ + if (action == ScriptAction.Install) { - this.PrintDebug("Adding bundled mods..."); + // copy SMAPI files to game dir + this.PrintDebug("Adding SMAPI files..."); + foreach (FileInfo sourceFile in paths.PackageDir.EnumerateFiles().Where(this.ShouldCopyFile)) + { + if (sourceFile.Name == this.InstallerFileName) + continue; + + string targetPath = Path.Combine(paths.GameDir.FullName, sourceFile.Name); + this.InteractivelyDelete(targetPath); + sourceFile.CopyTo(targetPath); + } - // special case: rename Omegasis' SaveBackup mod + // replace mod launcher (if possible) + if (platform.IsMono()) { - DirectoryInfo oldFolder = new DirectoryInfo(Path.Combine(modsDir.FullName, "SaveBackup")); - DirectoryInfo newFolder = new DirectoryInfo(Path.Combine(modsDir.FullName, "AdvancedSaveBackup")); - FileInfo manifest = new FileInfo(Path.Combine(oldFolder.FullName, "manifest.json")); - if (manifest.Exists && !newFolder.Exists && File.ReadLines(manifest.FullName).Any(p => p.IndexOf("Omegasis", StringComparison.InvariantCultureIgnoreCase) != -1)) + this.PrintDebug("Safely replacing game launcher..."); + if (File.Exists(paths.UnixLauncherPath)) { - this.PrintDebug($" moving {oldFolder.Name} to {newFolder.Name}..."); - this.Move(oldFolder, newFolder.FullName); + if (!File.Exists(paths.UnixBackupLauncherPath)) + File.Move(paths.UnixLauncherPath, paths.UnixBackupLauncherPath); + else + this.InteractivelyDelete(paths.UnixLauncherPath); } + + File.Move(paths.UnixSmapiLauncherPath, paths.UnixLauncherPath); } - // add bundled mods - foreach (DirectoryInfo sourceDir in packagedModsDir.EnumerateDirectories()) + // create mods directory (if needed) + if (!paths.ModsDir.Exists) { - this.PrintDebug($" adding {sourceDir.Name}..."); + this.PrintDebug("Creating mods directory..."); + paths.ModsDir.Create(); + } + + // add or replace bundled mods + DirectoryInfo packagedModsDir = new DirectoryInfo(Path.Combine(paths.PackageDir.FullName, "Mods")); + if (packagedModsDir.Exists && packagedModsDir.EnumerateDirectories().Any()) + { + this.PrintDebug("Adding bundled mods..."); - // init/clear target dir - DirectoryInfo targetDir = new DirectoryInfo(Path.Combine(modsDir.FullName, sourceDir.Name)); - if (targetDir.Exists) + // special case: rename Omegasis' SaveBackup mod { - this.ProtectBundledFiles.TryGetValue(targetDir.Name, out HashSet<string> protectedFiles); - foreach (FileSystemInfo entry in targetDir.EnumerateFileSystemInfos()) + DirectoryInfo oldFolder = new DirectoryInfo(Path.Combine(paths.ModsDir.FullName, "SaveBackup")); + DirectoryInfo newFolder = new DirectoryInfo(Path.Combine(paths.ModsDir.FullName, "AdvancedSaveBackup")); + FileInfo manifest = new FileInfo(Path.Combine(oldFolder.FullName, "manifest.json")); + if (manifest.Exists && !newFolder.Exists && File.ReadLines(manifest.FullName).Any(p => p.IndexOf("Omegasis", StringComparison.InvariantCultureIgnoreCase) != -1)) { - if (protectedFiles == null || !protectedFiles.Contains(entry.Name)) - this.InteractivelyDelete(entry.FullName); + this.PrintDebug($" moving {oldFolder.Name} to {newFolder.Name}..."); + this.Move(oldFolder, newFolder.FullName); } } - else - targetDir.Create(); - // copy files - foreach (FileInfo sourceFile in sourceDir.EnumerateFiles().Where(this.ShouldCopyFile)) - sourceFile.CopyTo(Path.Combine(targetDir.FullName, sourceFile.Name)); + // add bundled mods + foreach (DirectoryInfo sourceDir in packagedModsDir.EnumerateDirectories()) + { + this.PrintDebug($" adding {sourceDir.Name}..."); + + // init/clear target dir + DirectoryInfo targetDir = new DirectoryInfo(Path.Combine(paths.ModsDir.FullName, sourceDir.Name)); + if (targetDir.Exists) + { + this.ProtectBundledFiles.TryGetValue(targetDir.Name, out HashSet<string> protectedFiles); + foreach (FileSystemInfo entry in targetDir.EnumerateFileSystemInfos()) + { + if (protectedFiles == null || !protectedFiles.Contains(entry.Name)) + this.InteractivelyDelete(entry.FullName); + } + } + else + targetDir.Create(); + + // copy files + foreach (FileInfo sourceFile in sourceDir.EnumerateFiles().Where(this.ShouldCopyFile)) + sourceFile.CopyTo(Path.Combine(targetDir.FullName, sourceFile.Name)); + } + + // set SMAPI's color scheme if defined + if (scheme != MonitorColorScheme.AutoDetect) + { + string configPath = Path.Combine(paths.GamePath, "StardewModdingAPI.config.json"); + string text = File + .ReadAllText(configPath) + .Replace(@"""ColorScheme"": ""AutoDetect""", $@"""ColorScheme"": ""{scheme}"""); + File.WriteAllText(configPath, text); + } } - } - // remove obsolete appdata mods - this.InteractivelyRemoveAppDataMods(modsDir, packagedModsDir); + // remove obsolete appdata mods + this.InteractivelyRemoveAppDataMods(paths.ModsDir, packagedModsDir); + } } Console.WriteLine(); Console.WriteLine(); - /**** - ** final instructions - ****/ + + /********* + ** Step 7: final instructions + *********/ if (platform == Platform.Windows) { if (action == ScriptAction.Install) { this.PrintSuccess("SMAPI is installed! If you use Steam, set your launch options to enable achievements (see smapi.io/install):"); - this.PrintSuccess($" \"{Path.Combine(installDir.FullName, "StardewModdingAPI.exe")}\" %command%"); + this.PrintSuccess($" \"{Path.Combine(paths.GamePath, "StardewModdingAPI.exe")}\" %command%"); Console.WriteLine(); this.PrintSuccess("If you don't use Steam, launch StardewModdingAPI.exe in your game folder to play with mods."); } @@ -460,6 +571,23 @@ namespace StardewModdingApi.Installer return str; } + /// <summary>Get the display text for a color scheme.</summary> + /// <param name="scheme">The color scheme.</param> + private string GetDisplayText(MonitorColorScheme scheme) + { + switch (scheme) + { + case MonitorColorScheme.AutoDetect: + return "auto-detect"; + case MonitorColorScheme.DarkBackground: + return "light text on dark background"; + case MonitorColorScheme.LightBackground: + return "dark text on light background"; + default: + return scheme.ToString(); + } + } + /// <summary>Get the value of a key in the Windows HKLM registry.</summary> /// <param name="key">The full path of the registry key relative to HKLM.</param> /// <param name="name">The name of the value.</param> @@ -486,6 +614,10 @@ namespace StardewModdingApi.Installer return (string)openKey.GetValue(name); } + /// <summary>Print a message without formatting.</summary> + /// <param name="text">The text to print.</param> + private void PrintPlain(string text) => Console.WriteLine(text); + /// <summary>Print a debug message.</summary> /// <param name="text">The text to print.</param> private void PrintDebug(string text) => this.ConsoleWriter.WriteLine(text, ConsoleLogLevel.Debug); @@ -594,17 +726,22 @@ namespace StardewModdingApi.Installer } /// <summary>Interactively ask the user to choose a value.</summary> + /// <param name="print">A callback which prints a message to the console.</param> /// <param name="message">The message to print.</param> /// <param name="options">The allowed options (not case sensitive).</param> - private string InteractivelyChoose(string message, params string[] options) + /// <param name="indent">The indentation to prefix to output.</param> + private string InteractivelyChoose(string message, string[] options, string indent = "", Action<string> print = null) { + print = print ?? this.PrintInfo; + while (true) { - this.PrintInfo(message); + print(indent + message); + Console.Write(indent); string input = Console.ReadLine()?.Trim().ToLowerInvariant(); if (!options.Contains(input)) { - this.PrintInfo("That's not a valid option."); + print($"{indent}That's not a valid option."); continue; } return input; diff --git a/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj b/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj index 2ad7e82a..e82c6093 100644 --- a/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj +++ b/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj @@ -40,6 +40,7 @@ <Link>Properties\GlobalAssemblyInfo.cs</Link> </Compile> <Compile Include="Enums\ScriptAction.cs" /> + <Compile Include="Framework\InstallerPaths.cs" /> <Compile Include="InteractiveInstaller.cs" /> <Compile Include="Program.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> |