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diff --git a/src/SMAPI.Internal/ConsoleWriting/ConsoleLogLevel.cs b/src/SMAPI.Internal/ConsoleWriting/ConsoleLogLevel.cs
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+namespace StardewModdingAPI.Internal.ConsoleWriting
+{
+ /// <summary>The log severity levels.</summary>
+ internal enum ConsoleLogLevel
+ {
+ /// <summary>Tracing info intended for developers.</summary>
+ Trace,
+
+ /// <summary>Troubleshooting info that may be relevant to the player.</summary>
+ Debug,
+
+ /// <summary>Info relevant to the player. This should be used judiciously.</summary>
+ Info,
+
+ /// <summary>An issue the player should be aware of. This should be used rarely.</summary>
+ Warn,
+
+ /// <summary>A message indicating something went wrong.</summary>
+ Error,
+
+ /// <summary>Important information to highlight for the player when player action is needed (e.g. new version available). This should be used rarely to avoid alert fatigue.</summary>
+ Alert,
+
+ /// <summary>A critical issue that generally signals an immediate end to the application.</summary>
+ Critical,
+
+ /// <summary>A success message that generally signals a successful end to a task.</summary>
+ Success
+ }
+}