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+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.Linq;
+#if SMAPI_FOR_WINDOWS
+using System.Management;
+#endif
+using System.Runtime.InteropServices;
+
+namespace StardewModdingAPI.Internal
+{
+ /// <summary>Provides methods for fetching environment information.</summary>
+ internal static class EnvironmentUtility
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>Get the OS name from the system uname command.</summary>
+ /// <param name="buffer">The buffer to fill with the resulting string.</param>
+ [DllImport("libc")]
+ static extern int uname(IntPtr buffer);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Detect the current OS.</summary>
+ public static Platform DetectPlatform()
+ {
+ switch (Environment.OSVersion.Platform)
+ {
+ case PlatformID.MacOSX:
+ return Platform.Mac;
+
+ case PlatformID.Unix:
+ return EnvironmentUtility.IsRunningMac()
+ ? Platform.Mac
+ : Platform.Linux;
+
+ default:
+ return Platform.Windows;
+ }
+ }
+
+
+ /// <summary>Get the human-readable OS name and version.</summary>
+ /// <param name="platform">The current platform.</param>
+ [SuppressMessage("ReSharper", "EmptyGeneralCatchClause", Justification = "Error suppressed deliberately to fallback to default behaviour.")]
+ public static string GetFriendlyPlatformName(Platform platform)
+ {
+#if SMAPI_FOR_WINDOWS
+ try
+ {
+ return new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem")
+ .Get()
+ .Cast<ManagementObject>()
+ .Select(entry => entry.GetPropertyValue("Caption").ToString())
+ .FirstOrDefault();
+ }
+ catch { }
+#endif
+ return (platform == Platform.Mac ? "MacOS " : "") + Environment.OSVersion;
+ }
+
+ /// <summary>Get the name of the Stardew Valley executable.</summary>
+ /// <param name="platform">The current platform.</param>
+ public static string GetExecutableName(Platform platform)
+ {
+ return platform == Platform.Windows
+ ? "Stardew Valley.exe"
+ : "StardewValley.exe";
+ }
+
+ /// <summary>Get whether the platform uses Mono.</summary>
+ /// <param name="platform">The current platform.</param>
+ public static bool IsMono(this Platform platform)
+ {
+ return platform == Platform.Linux || platform == Platform.Mac;
+ }
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Detect whether the code is running on Mac.</summary>
+ /// <remarks>
+ /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects Mac by calling the
+ /// <c>uname</c> system command and checking the response, which is always 'Darwin' for MacOS.
+ /// </remarks>
+ private static bool IsRunningMac()
+ {
+ IntPtr buffer = IntPtr.Zero;
+ try
+ {
+ buffer = Marshal.AllocHGlobal(8192);
+ if (EnvironmentUtility.uname(buffer) == 0)
+ {
+ string os = Marshal.PtrToStringAnsi(buffer);
+ return os == "Darwin";
+ }
+ return false;
+ }
+ catch
+ {
+ return false; // default to Linux
+ }
+ finally
+ {
+ if (buffer != IntPtr.Zero)
+ Marshal.FreeHGlobal(buffer);
+ }
+ }
+ }
+}