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path: root/src/SMAPI.ModBuildConfig/DeployModTask.cs
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Diffstat (limited to 'src/SMAPI.ModBuildConfig/DeployModTask.cs')
-rw-r--r--src/SMAPI.ModBuildConfig/DeployModTask.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs
index 140933bd..c7026ee1 100644
--- a/src/SMAPI.ModBuildConfig/DeployModTask.cs
+++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs
@@ -88,7 +88,7 @@ namespace StardewModdingAPI.ModBuildConfig
Regex[] ignoreFilePatterns = this.GetCustomIgnorePatterns().ToArray();
// get mod info
- ModFileManager package = new ModFileManager(this.ProjectDir, this.TargetDir, ignoreFilePaths, ignoreFilePatterns, bundleAssemblyTypes, this.ModDllName, validateRequiredModFiles: this.EnableModDeploy || this.EnableModZip);
+ ModFileManager package = new(this.ProjectDir, this.TargetDir, ignoreFilePaths, ignoreFilePatterns, bundleAssemblyTypes, this.ModDllName, validateRequiredModFiles: this.EnableModDeploy || this.EnableModZip);
// deploy mod files
if (this.EnableModDeploy)
@@ -246,7 +246,7 @@ namespace StardewModdingAPI.ModBuildConfig
// create zip file
Directory.CreateDirectory(Path.GetDirectoryName(zipPath)!);
using Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write);
- using ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create);
+ using ZipArchive archive = new(zipStream, ZipArchiveMode.Create);
foreach (var fileEntry in files)
{