summaryrefslogtreecommitdiff
path: root/src/SMAPI.ModBuildConfig/DeployModTask.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI.ModBuildConfig/DeployModTask.cs')
-rw-r--r--src/SMAPI.ModBuildConfig/DeployModTask.cs33
1 files changed, 32 insertions, 1 deletions
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs
index a5725a81..73971279 100644
--- a/src/SMAPI.ModBuildConfig/DeployModTask.cs
+++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs
@@ -2,6 +2,8 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
+using System.Linq;
+using System.Text.RegularExpressions;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
using StardewModdingAPI.ModBuildConfig.Framework;
@@ -42,6 +44,9 @@ namespace StardewModdingAPI.ModBuildConfig
[Required]
public bool EnableModZip { get; set; }
+ /// <summary>Custom comma-separated regex patterns matching files to ignore when deploying or zipping the mod.</summary>
+ public string IgnoreModFilePatterns { get; set; }
+
/*********
** Public methods
@@ -55,8 +60,11 @@ namespace StardewModdingAPI.ModBuildConfig
try
{
+ // parse ignore patterns
+ Regex[] ignoreFilePatterns = this.GetCustomIgnorePatterns().ToArray();
+
// get mod info
- ModFileManager package = new ModFileManager(this.ProjectDir, this.TargetDir);
+ ModFileManager package = new ModFileManager(this.ProjectDir, this.TargetDir, ignoreFilePatterns);
// deploy mod files
if (this.EnableModDeploy)
@@ -91,6 +99,29 @@ namespace StardewModdingAPI.ModBuildConfig
/*********
** Private methods
*********/
+ /// <summary>Get the custom ignore patterns provided by the user.</summary>
+ private IEnumerable<Regex> GetCustomIgnorePatterns()
+ {
+ if (string.IsNullOrWhiteSpace(this.IgnoreModFilePatterns))
+ yield break;
+
+ foreach (string raw in this.IgnoreModFilePatterns.Split(','))
+ {
+ Regex regex;
+ try
+ {
+ regex = new Regex(raw.Trim(), RegexOptions.IgnoreCase);
+ }
+ catch (Exception ex)
+ {
+ this.Log.LogWarning($"Ignored invalid <{nameof(this.IgnoreModFilePatterns)}> pattern {raw}:\n{ex}");
+ continue;
+ }
+
+ yield return regex;
+ }
+ }
+
/// <summary>Copy the mod files into the game's mod folder.</summary>
/// <param name="files">The files to include.</param>
/// <param name="modFolderPath">The folder path to create with the mod files.</param>