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-rw-r--r--src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
index 41e0201d..524aeaf7 100644
--- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
+++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
+using System.Text.RegularExpressions;
using System.Web.Script.Serialization;
using StardewModdingAPI.Toolkit;
@@ -26,8 +27,9 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
/// <summary>Construct an instance.</summary>
/// <param name="projectDir">The folder containing the project files.</param>
/// <param name="targetDir">The folder containing the build output.</param>
+ /// <param name="ignoreFilePatterns">Custom regex patterns matching files to ignore when deploying or zipping the mod.</param>
/// <exception cref="UserErrorException">The mod package isn't valid.</exception>
- public ModFileManager(string projectDir, string targetDir)
+ public ModFileManager(string projectDir, string targetDir, Regex[] ignoreFilePatterns)
{
this.Files = new Dictionary<string, FileInfo>(StringComparer.InvariantCultureIgnoreCase);
@@ -72,8 +74,8 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
if (hasProjectTranslations && this.EqualsInvariant(relativeDirPath, "i18n"))
continue;
- // ignore release zips
- if (this.ShouldIgnore(file))
+ // handle ignored files
+ if (this.ShouldIgnore(file, relativePath, ignoreFilePatterns))
continue;
// add file
@@ -142,8 +144,10 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
** Private methods
*********/
/// <summary>Get whether a build output file should be ignored.</summary>
- /// <param name="file">The file info.</param>
- private bool ShouldIgnore(FileInfo file)
+ /// <param name="file">The file to check.</param>
+ /// <param name="relativePath">The file's relative path in the package.</param>
+ /// <param name="ignoreFilePatterns">Custom regex patterns matching files to ignore when deploying or zipping the mod.</param>
+ private bool ShouldIgnore(FileInfo file, string relativePath, Regex[] ignoreFilePatterns)
{
return
// release zips
@@ -159,7 +163,10 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
// OS metadata files
|| this.EqualsInvariant(file.Name, ".DS_Store")
- || this.EqualsInvariant(file.Name, "Thumbs.db");
+ || this.EqualsInvariant(file.Name, "Thumbs.db")
+
+ // custom ignore patterns
+ || ignoreFilePatterns.Any(p => p.IsMatch(relativePath));
}
/// <summary>Get a case-insensitive dictionary matching the given JSON.</summary>