diff options
Diffstat (limited to 'src/SMAPI.ModBuildConfig/build/smapi.targets')
-rw-r--r-- | src/SMAPI.ModBuildConfig/build/smapi.targets | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index bfee3b33..03db7490 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -20,12 +20,12 @@ <ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath> <EnableModDeploy Condition="'$(EnableModDeploy)' == ''">true</EnableModDeploy> <EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip> - <EnableHarmony Condition="'$(EnableModZip)' == ''">false</EnableHarmony> - <EnableGameDebugging Condition="$(EnableGameDebugging) == ''">true</EnableGameDebugging> + <EnableHarmony Condition="'$(EnableHarmony)' == ''">false</EnableHarmony> + <EnableGameDebugging Condition="'$(EnableGameDebugging)' == ''">true</EnableGameDebugging> <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == '' OR ('$(CopyModReferencesToBuildOutput)' != 'true' AND '$(CopyModReferencesToBuildOutput)' != 'false')">false</CopyModReferencesToBuildOutput> </PropertyGroup> - <PropertyGroup Condition="$(OS) == 'Windows_NT' AND $(EnableGameDebugging) == 'true'"> + <PropertyGroup Condition="'$(OS)' == 'Windows_NT' AND '$(EnableGameDebugging)' == 'true'"> <!-- enable game debugging --> <StartAction>Program</StartAction> <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> @@ -47,7 +47,7 @@ </ItemGroup> <!-- Windows --> - <ItemGroup Condition="$(OS) == 'Windows_NT'"> + <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> @@ -56,7 +56,7 @@ </ItemGroup> <!-- Linux/Mac --> - <ItemGroup Condition="$(OS) != 'Windows_NT'"> + <ItemGroup Condition="'$(OS)' != 'Windows_NT'"> <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" /> </ItemGroup> |