diff options
Diffstat (limited to 'src/SMAPI.ModBuildConfig/package.nuspec')
-rw-r--r-- | src/SMAPI.ModBuildConfig/package.nuspec | 24 |
1 files changed, 3 insertions, 21 deletions
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec index d24e15be..a280a268 100644 --- a/src/SMAPI.ModBuildConfig/package.nuspec +++ b/src/SMAPI.ModBuildConfig/package.nuspec @@ -2,7 +2,7 @@ <package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd"> <metadata> <id>Pathoschild.Stardew.ModBuildConfig</id> - <version>2.0.3-alpha20180325</version> + <version>2.1-alpha20180409</version> <title>Build package for SMAPI mods</title> <authors>Pathoschild</authors> <owners>Pathoschild</owners> @@ -12,28 +12,10 @@ <iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl> <description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods.</description> <releaseNotes> - 2.0: - - Added: mods are now copied into the `Mods` folder automatically (configurable). - - Added: release zips are now created automatically in your build output folder (configurable). - - Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI. - - Added mod's version to release zip filename. - - Improved errors to simplify troubleshooting. - - Fixed release zip not having a mod folder. - - Fixed release zip failing if mod name contains characters that aren't valid in a filename. - - 2.0.1: - - Fixed mod deploy failing to create subfolders if they don't already exist. - - 2.0.2: - - Fixed compatibility issue on Linux. - - 2.0.3: + 2.1: - Added support for Stardew Valley 1.3. - Added support for unit test projects. + - Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3. </releaseNotes> </metadata> - <files> - <file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" /> - <file src="bin/StardewModdingAPI.ModBuildConfig.dll" target="build/StardewModdingAPI.ModBuildConfig.dll" /> - </files> </package> |