diff options
Diffstat (limited to 'src/SMAPI.ModBuildConfig')
-rw-r--r-- | src/SMAPI.ModBuildConfig/package.nuspec | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec index 976b3420..60f14efe 100644 --- a/src/SMAPI.ModBuildConfig/package.nuspec +++ b/src/SMAPI.ModBuildConfig/package.nuspec @@ -2,7 +2,7 @@ <package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd"> <metadata> <id>Pathoschild.Stardew.ModBuildConfig</id> - <version>3.0.0-beta.3</version> + <version>3.0.0-beta.4</version> <title>Build package for SMAPI mods</title> <authors>Pathoschild</authors> <owners>Pathoschild</owners> @@ -15,12 +15,13 @@ <releaseNotes> 3.0.0: - Updated for SMAPI 3.0 and Stardew Valley 1.4. - - If the project contains an `assets` folder, its contents are now included in the mod automatically. - - For projects using the new `.csproj` format: + - Added automatic support for `assets` folders. + - Added `$(GameExecutableName)` MSBuild variable. + - Added support for projects using the simplified `.csproj` format: - platform target is now set to x86 automatically to avoid mismatching platform target warnings; - added GAC to assembly search paths to fix references to XNA Framework. - - Builds now include `.pdb` files by default, to enable line numbers in error stack traces. - - You can now optionally disable game debugging config. + - Added option to disable game debugging config. + - Added `.pdb` files to builds by default (to enable line numbers in error stack traces). - Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. - Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. - Dropped support for older versions of SMAPI and Visual Studio. |