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-rw-r--r--src/SMAPI.ModBuildConfig/package.nuspec11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec
index 976b3420..60f14efe 100644
--- a/src/SMAPI.ModBuildConfig/package.nuspec
+++ b/src/SMAPI.ModBuildConfig/package.nuspec
@@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>Pathoschild.Stardew.ModBuildConfig</id>
- <version>3.0.0-beta.3</version>
+ <version>3.0.0-beta.4</version>
<title>Build package for SMAPI mods</title>
<authors>Pathoschild</authors>
<owners>Pathoschild</owners>
@@ -15,12 +15,13 @@
<releaseNotes>
3.0.0:
- Updated for SMAPI 3.0 and Stardew Valley 1.4.
- - If the project contains an `assets` folder, its contents are now included in the mod automatically.
- - For projects using the new `.csproj` format:
+ - Added automatic support for `assets` folders.
+ - Added `$(GameExecutableName)` MSBuild variable.
+ - Added support for projects using the simplified `.csproj` format:
- platform target is now set to x86 automatically to avoid mismatching platform target warnings;
- added GAC to assembly search paths to fix references to XNA Framework.
- - Builds now include `.pdb` files by default, to enable line numbers in error stack traces.
- - You can now optionally disable game debugging config.
+ - Added option to disable game debugging config.
+ - Added `.pdb` files to builds by default (to enable line numbers in error stack traces).
- Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
- Fixed `&lt;IgnoreModFilePatterns&gt;` not working for `i18n` files.
- Dropped support for older versions of SMAPI and Visual Studio.