diff options
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs new file mode 100644 index 00000000..01cab92e --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs @@ -0,0 +1,115 @@ +using System; +using System.Collections.Generic; +using System.Linq; + +namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands +{ + /// <summary>The base implementation for a console command.</summary> + internal abstract class ConsoleCommand : IConsoleCommand + { + /********* + ** Accessors + *********/ + /// <summary>The command name the user must type.</summary> + public string Name { get; } + + /// <summary>The command description.</summary> + public string Description { get; } + + /// <summary>Whether the command may need to perform logic when the player presses a button. This value shouldn't change.</summary> + public bool MayNeedInput { get; } + + /// <summary>Whether the command may need to perform logic when the game updates. This value shouldn't change.</summary> + public bool MayNeedUpdate { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public abstract void Handle(IMonitor monitor, string command, ArgumentParser args); + + /// <summary>Perform any logic needed on update tick.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + public virtual void OnUpdated(IMonitor monitor) { } + + /// <summary>Perform any logic when input is received.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="button">The button that was pressed.</param> + public virtual void OnButtonPressed(IMonitor monitor, SButton button) { } + + + /********* + ** Protected methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="name">The command name the user must type.</param> + /// <param name="description">The command description.</param> + /// <param name="mayNeedInput">Whether the command may need to perform logic when the player presses a button.</param> + /// <param name="mayNeedUpdate">Whether the command may need to perform logic when the game updates.</param> + protected ConsoleCommand(string name, string description, bool mayNeedInput = false, bool mayNeedUpdate = false) + { + this.Name = name; + this.Description = description; + this.MayNeedInput = mayNeedInput; + this.MayNeedUpdate = mayNeedUpdate; + } + + /// <summary>Log an error indicating incorrect usage.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="error">A sentence explaining the problem.</param> + protected void LogUsageError(IMonitor monitor, string error) + { + monitor.Log($"{error} Type 'help {this.Name}' for usage.", LogLevel.Error); + } + + /// <summary>Log an error indicating a value must be an integer.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + protected void LogArgumentNotInt(IMonitor monitor) + { + this.LogUsageError(monitor, "The value must be a whole number."); + } + + /// <summary>Get an ASCII table to show tabular data in the console.</summary> + /// <typeparam name="T">The data type.</typeparam> + /// <param name="data">The data to display.</param> + /// <param name="header">The table header.</param> + /// <param name="getRow">Returns a set of fields for a data value.</param> + protected string GetTableString<T>(IEnumerable<T> data, string[] header, Func<T, string[]> getRow) + { + // get table data + int[] widths = header.Select(p => p.Length).ToArray(); + string[][] rows = data + .Select(item => + { + string[] fields = getRow(item); + if (fields.Length != widths.Length) + throw new InvalidOperationException($"Expected {widths.Length} columns, but found {fields.Length}: {string.Join(", ", fields)}"); + + for (int i = 0; i < fields.Length; i++) + widths[i] = Math.Max(widths[i], fields[i].Length); + + return fields; + }) + .ToArray(); + + // render fields + List<string[]> lines = new List<string[]>(rows.Length + 2) + { + header, + header.Select((value, i) => "".PadRight(widths[i], '-')).ToArray() + }; + lines.AddRange(rows); + + return string.Join( + Environment.NewLine, + lines.Select(line => string.Join(" | ", + line.Select((field, i) => field.PadLeft(widths[i], ' ')) + )) + ); + } + } +} |