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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs14
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs9
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs6
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs14
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs6
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs2
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs4
13 files changed, 20 insertions, 47 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
index 0d8db870..74d3d9df 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Linq;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
@@ -42,7 +40,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
}
// read arguments
- if (!args.TryGet(0, "item type", out string type, oneOf: this.ValidTypes))
+ if (!args.TryGet(0, "item type", out string? type, oneOf: this.ValidTypes))
return;
if (!args.TryGetInt(2, "count", out int count, min: 1, required: false))
count = 1;
@@ -50,7 +48,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
quality = Object.lowQuality;
// find matching item
- SearchableItem match = Enum.TryParse(type, true, out ItemType itemType)
+ SearchableItem? match = Enum.TryParse(type, true, out ItemType itemType)
? this.FindItemByID(monitor, args, itemType)
: this.FindItemByName(monitor, args);
if (match == null)
@@ -78,14 +76,14 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="args">The command arguments.</param>
/// <param name="type">The item type.</param>
- private SearchableItem FindItemByID(IMonitor monitor, ArgumentParser args, ItemType type)
+ private SearchableItem? FindItemByID(IMonitor monitor, ArgumentParser args, ItemType type)
{
// read arguments
if (!args.TryGetInt(1, "item ID", out int id, min: 0))
return null;
// find matching item
- SearchableItem item = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id);
+ SearchableItem? item = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id);
if (item == null)
monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error);
return item;
@@ -94,10 +92,10 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <summary>Get a matching item by its name.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="args">The command arguments.</param>
- private SearchableItem FindItemByName(IMonitor monitor, ArgumentParser args)
+ private SearchableItem? FindItemByName(IMonitor monitor, ArgumentParser args)
{
// read arguments
- if (!args.TryGet(1, "item name", out string name))
+ if (!args.TryGet(1, "item name", out string? name))
return null;
// find matching items
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs
index e57d4065..ef35ad19 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemTypesCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
index 5a21b459..73d5b79d 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
@@ -63,15 +61,14 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
private IEnumerable<SearchableItem> GetItems(string[] searchWords)
{
// normalize search term
- searchWords = searchWords?.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray();
- if (searchWords?.Any() == false)
- searchWords = null;
+ searchWords = searchWords.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray();
+ bool getAll = !searchWords.Any();
// find matches
return (
from item in this.Items.GetAll()
let term = $"{item.ID}|{item.Type}|{item.Name}|{item.DisplayName}"
- where searchWords == null || searchWords.All(word => term.IndexOf(word, StringComparison.CurrentCultureIgnoreCase) != -1)
+ where getAll || searchWords.All(word => term.IndexOf(word, StringComparison.CurrentCultureIgnoreCase) != -1)
select item
);
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs
index e8605163..12a51bc9 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Diagnostics.CodeAnalysis;
using Microsoft.Xna.Framework;
using StardewValley;
@@ -24,9 +22,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// parse arguments
- if (!args.TryGet(0, "target", out string target, oneOf: new[] { "hair", "eyes", "pants" }))
+ if (!args.TryGet(0, "target", out string? target, oneOf: new[] { "hair", "eyes", "pants" }))
return;
- if (!args.TryGet(1, "color", out string rawColor))
+ if (!args.TryGet(1, "color", out string? rawColor))
return;
// parse color
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs
index 02670911..b2035d42 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetFarmTypeCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections;
using System.Collections.Generic;
@@ -37,7 +35,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
}
// parse arguments
- if (!args.TryGet(0, "farm type", out string farmType))
+ if (!args.TryGet(0, "farm type", out string? farmType))
return;
bool isVanillaId = int.TryParse(farmType, out int vanillaId) && vanillaId is (>= 0 and < Farm.layout_max);
@@ -112,7 +110,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
return;
}
- if (!this.GetCustomFarmTypes().TryGetValue(id, out ModFarmType customFarmType))
+ if (!this.GetCustomFarmTypes().TryGetValue(id, out ModFarmType? customFarmType))
{
monitor.Log($"Invalid farm type '{id}'. Enter `help set_farm_type` for more info.", LogLevel.Error);
return;
@@ -125,7 +123,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <summary>Change the farm type.</summary>
/// <param name="type">The farm type ID.</param>
/// <param name="customFarmData">The custom farm type data, if applicable.</param>
- private void SetFarmType(int type, ModFarmType customFarmData)
+ private void SetFarmType(int type, ModFarmType? customFarmData)
{
// set flags
Game1.whichFarm = type;
@@ -138,7 +136,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
farm.updateWarps();
// clear spouse area cache to avoid errors
- FieldInfo cacheField = farm.GetType().GetField("_baseSpouseAreaTiles", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
+ FieldInfo? cacheField = farm.GetType().GetField("_baseSpouseAreaTiles", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
if (cacheField == null)
throw new InvalidOperationException("Failed to access '_baseSpouseAreaTiles' field to clear spouse area cache.");
if (cacheField.GetValue(farm) is not IDictionary cache)
@@ -166,7 +164,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <param name="type">The farm type.</param>
private string GetVanillaName(int type)
{
- string translationKey = type switch
+ string? translationKey = type switch
{
Farm.default_layout => "Character_FarmStandard",
Farm.riverlands_layout => "Character_FarmFishing",
@@ -199,7 +197,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
****/
/// <summary>Get the display name for a custom farm type.</summary>
/// <param name="farmType">The custom farm type.</param>
- private string GetCustomName(ModFarmType farmType)
+ private string? GetCustomName(ModFarmType? farmType)
{
if (string.IsNullOrWhiteSpace(farmType?.TooltipStringPath))
return farmType?.ID;
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs
index 1a1a9eab..f169159f 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetHealthCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewValley;
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs
index d1dede1f..1065bd21 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewValley;
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs
index 2b3b140c..c2c4931d 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxHealthCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewValley;
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs
index f9ed6c58..8c794e75 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMaxStaminaCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewValley;
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
index 56447a65..3afcc62b 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewValley;
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
index 4ce7e1f8..37c02ed0 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Diagnostics.CodeAnalysis;
using StardewValley;
@@ -23,9 +21,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// parse arguments
- if (!args.TryGet(0, "target", out string target, oneOf: new[] { "player", "farm" }))
+ if (!args.TryGet(0, "target", out string? target, oneOf: new[] { "player", "farm" }))
return;
- args.TryGet(1, "name", out string name, required: false);
+ args.TryGet(1, "name", out string? name, required: false);
// handle
switch (target)
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
index ea8d74c2..24718ace 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStaminaCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewValley;
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs
index 84625a34..8193ff27 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetStyleCommand.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Diagnostics.CodeAnalysis;
using StardewValley;
@@ -23,7 +21,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// parse arguments
- if (!args.TryGet(0, "target", out string target, oneOf: new[] { "hair", "shirt", "acc", "skin", "shoe", "swim", "gender" }))
+ if (!args.TryGet(0, "target", out string? target, oneOf: new[] { "hair", "shirt", "acc", "skin", "shoe", "swim", "gender" }))
return;
if (!args.TryGetInt(1, "style ID", out int styleID))
return;