diff options
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player')
3 files changed, 0 insertions, 16 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs index a6f42b98..ff11da1e 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs @@ -54,11 +54,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player // apply quality if (match.Item is Object obj) -#if STARDEW_VALLEY_1_3 obj.Quality = quality; -#else - obj.quality = quality; -#endif else if (match.Item is Tool tool) tool.UpgradeLevel = quality; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs index aa4fd105..f0815ef6 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetColorCommand.cs @@ -36,11 +36,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player switch (target) { case "hair": -#if STARDEW_VALLEY_1_3 Game1.player.hairstyleColor.Value = color; -#else - Game1.player.hairstyleColor = color; -#endif monitor.Log("OK, your hair color is updated.", LogLevel.Info); break; @@ -50,11 +46,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player break; case "pants": -#if STARDEW_VALLEY_1_3 Game1.player.pantsColor.Value = color; -#else - Game1.player.pantsColor = color; -#endif monitor.Log("OK, your pants color is updated.", LogLevel.Info); break; } diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs index 71e17f71..e8cb0584 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetNameCommand.cs @@ -39,11 +39,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player case "farm": if (!string.IsNullOrWhiteSpace(name)) { -#if STARDEW_VALLEY_1_3 Game1.player.farmName.Value = args[1]; -#else - Game1.player.farmName = args[1]; -#endif monitor.Log($"OK, your farm's name is now {Game1.player.farmName}.", LogLevel.Info); } else |