diff options
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs new file mode 100644 index 00000000..2627b714 --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs @@ -0,0 +1,66 @@ +using System.Linq; +using StardewValley; + +namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World +{ + /// <summary>A command which freezes the current time.</summary> + internal class FreezeTimeCommand : TrainerCommand + { + /********* + ** Properties + *********/ + /// <summary>The time of day at which to freeze time.</summary> + internal static int FrozenTime; + + /// <summary>Whether to freeze time.</summary> + private bool FreezeTime; + + + /********* + ** Accessors + *********/ + /// <summary>Whether the command needs to perform logic when the game updates.</summary> + public override bool NeedsUpdate => this.FreezeTime; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public FreezeTimeCommand() + : base("world_freezetime", "Freezes or resumes time.\n\nUsage: world_freezetime [value]\n- value: one of 0 (resume), 1 (freeze), or blank (toggle).") { } + + /// <summary>Handle the command.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="command">The command name.</param> + /// <param name="args">The command arguments.</param> + public override void Handle(IMonitor monitor, string command, ArgumentParser args) + { + if (args.Any()) + { + // parse arguments + if (!args.TryGetInt(0, "value", out int value, min: 0, max: 1)) + return; + + // handle + this.FreezeTime = value == 1; + FreezeTimeCommand.FrozenTime = Game1.timeOfDay; + monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info); + } + else + { + this.FreezeTime = !this.FreezeTime; + FreezeTimeCommand.FrozenTime = Game1.timeOfDay; + monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info); + } + } + + /// <summary>Perform any logic needed on update tick.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + public override void Update(IMonitor monitor) + { + if (this.FreezeTime) + Game1.timeOfDay = FreezeTimeCommand.FrozenTime; + } + } +} |