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diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs
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+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/FreezeTimeCommand.cs
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+using System.Linq;
+using StardewValley;
+
+namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
+{
+ /// <summary>A command which freezes the current time.</summary>
+ internal class FreezeTimeCommand : TrainerCommand
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The time of day at which to freeze time.</summary>
+ internal static int FrozenTime;
+
+ /// <summary>Whether to freeze time.</summary>
+ private bool FreezeTime;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Whether the command needs to perform logic when the game updates.</summary>
+ public override bool NeedsUpdate => this.FreezeTime;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public FreezeTimeCommand()
+ : base("world_freezetime", "Freezes or resumes time.\n\nUsage: world_freezetime [value]\n- value: one of 0 (resume), 1 (freeze), or blank (toggle).") { }
+
+ /// <summary>Handle the command.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ /// <param name="command">The command name.</param>
+ /// <param name="args">The command arguments.</param>
+ public override void Handle(IMonitor monitor, string command, ArgumentParser args)
+ {
+ if (args.Any())
+ {
+ // parse arguments
+ if (!args.TryGetInt(0, "value", out int value, min: 0, max: 1))
+ return;
+
+ // handle
+ this.FreezeTime = value == 1;
+ FreezeTimeCommand.FrozenTime = Game1.timeOfDay;
+ monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info);
+ }
+ else
+ {
+ this.FreezeTime = !this.FreezeTime;
+ FreezeTimeCommand.FrozenTime = Game1.timeOfDay;
+ monitor.Log($"OK, time is now {(this.FreezeTime ? "frozen" : "resumed")}.", LogLevel.Info);
+ }
+ }
+
+ /// <summary>Perform any logic needed on update tick.</summary>
+ /// <param name="monitor">Writes messages to the console and log file.</param>
+ public override void Update(IMonitor monitor)
+ {
+ if (this.FreezeTime)
+ Game1.timeOfDay = FreezeTimeCommand.FrozenTime;
+ }
+ }
+}