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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs22
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs7
2 files changed, 14 insertions, 15 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
index 1190a4ab..29052be3 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
@@ -16,7 +16,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
** Fields
*********/
/// <summary>The valid types that can be cleared.</summary>
- private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "grass", "trees", "everything" };
+ private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "everything" };
/// <summary>The resource clump IDs to consider debris.</summary>
private readonly int[] DebrisClumps = { ResourceClump.stumpIndex, ResourceClump.hollowLogIndex, ResourceClump.meteoriteIndex, ResourceClump.boulderIndex };
@@ -32,7 +32,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
description: "Clears in-game entities in a given location.\n\n"
+ "Usage: world_clear <location> <object type>\n"
+ "- location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n"
- + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like furniture or resource clumps)."
+ + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like resource clumps)."
)
{ }
@@ -113,6 +113,13 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
break;
}
+ case "furniture":
+ {
+ int removed = this.RemoveFurniture(location, furniture => true);
+ monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info);
+ break;
+ }
+
case "grass":
{
int removed = this.RemoveTerrainFeatures(location, feature => feature is Grass);
@@ -244,15 +251,12 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
int removed = 0;
- if (location is DecoratableLocation decoratableLocation)
+ foreach (Furniture furniture in location.furniture.ToArray())
{
- foreach (Furniture furniture in decoratableLocation.furniture.ToArray())
+ if (shouldRemove(furniture))
{
- if (shouldRemove(furniture))
- {
- decoratableLocation.furniture.Remove(furniture);
- removed++;
- }
+ location.furniture.Remove(furniture);
+ removed++;
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
index d1dd758b..34149209 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs
@@ -107,12 +107,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
// furniture
foreach (int id in this.TryLoad<int, string>("Data\\Furniture").Keys)
- {
- if (id == 1466 || id == 1468 || id == 1680)
- yield return this.TryCreate(ItemType.Furniture, id, p => new TV(p.ID, Vector2.Zero));
- else
- yield return this.TryCreate(ItemType.Furniture, id, p => new Furniture(p.ID, Vector2.Zero));
- }
+ yield return this.TryCreate(ItemType.Furniture, id, p => Furniture.GetFurnitureInstance(p.ID));
// craftables
foreach (int id in Game1.bigCraftablesInformation.Keys)