diff options
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework')
3 files changed, 16 insertions, 9 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs index ad11cc66..1706bbc1 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetMoneyCommand.cs @@ -1,4 +1,4 @@ -using System.Linq; +using System.Linq; using StardewValley; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player @@ -65,7 +65,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player public override void Update(IMonitor monitor) { if (this.InfiniteMoney) - Game1.player.money = 999999; + Game1.player.Money = 999999; } } } diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemData/ItemType.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemData/ItemType.cs index 7ee662d0..5d269c89 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemData/ItemType.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemData/ItemType.cs @@ -6,28 +6,31 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData /// <summary>A big craftable object in <see cref="StardewValley.Game1.bigCraftablesInformation"/></summary> BigCraftable, - /// <summary>A <see cref="Boots"/> item.</summary> + /// <summary>A <see cref="StardewValley.Objects.Boots"/> item.</summary> Boots, - /// <summary>A <see cref="Wallpaper"/> flooring item.</summary> + /// <summary>A <see cref="StardewValley.Objects.Clothing"/> item.</summary> + Clothing, + + /// <summary>A <see cref="StardewValley.Objects.Wallpaper"/> flooring item.</summary> Flooring, - /// <summary>A <see cref="Furniture"/> item.</summary> + /// <summary>A <see cref="StardewValley.Objects.Furniture"/> item.</summary> Furniture, - /// <summary>A <see cref="Hat"/> item.</summary> + /// <summary>A <see cref="StardewValley.Objects.Hat"/> item.</summary> Hat, /// <summary>Any object in <see cref="StardewValley.Game1.objectInformation"/> (except rings).</summary> Object, - /// <summary>A <see cref="Ring"/> item.</summary> + /// <summary>A <see cref="StardewValley.Objects.Ring"/> item.</summary> Ring, - /// <summary>A <see cref="Tool"/> tool.</summary> + /// <summary>A <see cref="StardewValley.Tool"/> tool.</summary> Tool, - /// <summary>A <see cref="Wallpaper"/> wall item.</summary> + /// <summary>A <see cref="StardewValley.Objects.Wallpaper"/> wall item.</summary> Wallpaper, /// <summary>A <see cref="StardewValley.Tools.MeleeWeapon"/> or <see cref="StardewValley.Tools.Slingshot"/> item.</summary> diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs index fc631826..90cdb872 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/ItemRepository.cs @@ -35,6 +35,10 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan()); yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 3, new Wand()); + // clothing + foreach (int id in Game1.clothingInformation.Keys) + yield return new SearchableItem(ItemType.Clothing, id, new Clothing(id)); + // wallpapers for (int id = 0; id < 112; id++) yield return new SearchableItem(ItemType.Wallpaper, id, new Wallpaper(id) { Category = SObject.furnitureCategory }); |