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-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs
index 4a07ea1d..275bb5bf 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs
@@ -2,17 +2,17 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
-using StardewModdingAPI.Framework;
-using StardewModdingAPI.Framework.Patching;
+using StardewModdingAPI.Internal;
+using StardewModdingAPI.Internal.Patching;
using StardewValley;
namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
- /// <summary>A Harmony patch for <see cref="NPC.parseMasterSchedule"/> which intercepts crashes due to invalid schedule data.</summary>
+ /// <summary>Harmony patches for <see cref="NPC"/> which intercept crashes due to invalid schedule data.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class NpcPatcher : IHarmonyPatch
+ internal class NpcPatcher : BasePatcher
{
/*********
** Fields
@@ -32,16 +32,16 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
}
/// <inheritdoc />
- public void Apply(Harmony harmony)
+ public override void Apply(Harmony harmony, IMonitor monitor)
{
harmony.Patch(
- original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod,
- finalizer: new HarmonyMethod(this.GetType(), nameof(NpcPatcher.Finalize_NPC_CurrentDialogue))
+ original: this.RequireMethod<NPC>($"get_{nameof(NPC.CurrentDialogue)}"),
+ finalizer: this.GetHarmonyMethod(nameof(NpcPatcher.Finalize_CurrentDialogue))
);
harmony.Patch(
- original: AccessTools.Method(typeof(NPC), nameof(NPC.parseMasterSchedule)),
- finalizer: new HarmonyMethod(this.GetType(), nameof(NpcPatcher.Finalize_NPC_parseMasterSchedule))
+ original: this.RequireMethod<NPC>(nameof(NPC.parseMasterSchedule)),
+ finalizer: this.GetHarmonyMethod(nameof(NpcPatcher.Finalize_ParseMasterSchedule))
);
}
@@ -49,12 +49,12 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
/*********
** Private methods
*********/
- /// <summary>The method to call after <see cref="NPC.CurrentDialogue"/>.</summary>
+ /// <summary>The method to call when <see cref="NPC.CurrentDialogue"/> throws an exception.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The return value of the original method.</param>
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
/// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Finalize_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, Exception __exception)
+ private static Exception Finalize_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, Exception __exception)
{
if (__exception == null)
return null;
@@ -71,7 +71,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
/// <param name="__result">The patched method's return value.</param>
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
/// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Finalize_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, Exception __exception)
+ private static Exception Finalize_ParseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, Exception __exception)
{
if (__exception != null)
{