diff options
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj')
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj | 27 |
1 files changed, 3 insertions, 24 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj index 182a978e..78cdb315 100644 --- a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj +++ b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj @@ -2,7 +2,7 @@ <PropertyGroup> <AssemblyName>ErrorHandler</AssemblyName> <RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace> - <TargetFramework>net452</TargetFramework> + <TargetFramework>net5.0</TargetFramework> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> </PropertyGroup> @@ -14,33 +14,12 @@ </ItemGroup> <ItemGroup> - <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" /> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> + <Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="False" /> <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" /> <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" /> </ItemGroup> - <!-- Windows only --> - <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> - <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> - </ItemGroup> - - <!-- Game framework --> - <Choose> - <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))"> - <ItemGroup> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - </ItemGroup> - </When> - <Otherwise> - <ItemGroup> - <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> - </ItemGroup> - </Otherwise> - </Choose> - <ItemGroup> <None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" /> <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" /> |