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-rw-r--r--src/SMAPI.Mods.ErrorHandler/ModEntry.cs2
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/DialoguePatcher.cs2
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs2
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs2
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/IClickableMenuPatcher.cs2
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs2
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/ObjectPatcher.cs2
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs6
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs2
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/UtilityPatcher.cs2
10 files changed, 22 insertions, 2 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs
index 2d6242cf..fa171012 100644
--- a/src/SMAPI.Mods.ErrorHandler/ModEntry.cs
+++ b/src/SMAPI.Mods.ErrorHandler/ModEntry.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Reflection;
using StardewModdingAPI.Events;
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/DialoguePatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/DialoguePatcher.cs
index 7a3af39c..b05c8cca 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/DialoguePatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/DialoguePatcher.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs
index 1b706147..63674d09 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/EventPatcher.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs
index 7df6b0a2..98aa4a38 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/IClickableMenuPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/IClickableMenuPatcher.cs
index b65a695a..85ce8ac4 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/IClickableMenuPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/IClickableMenuPatcher.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
using StardewModdingAPI.Internal.Patching;
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs
index 275bb5bf..5354f724 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/NpcPatcher.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/ObjectPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/ObjectPatcher.cs
index fd4ea35c..499718b0 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/ObjectPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/ObjectPatcher.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs
index 0a7ed212..1941d2a8 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
@@ -77,7 +79,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
private static Exception Finalize_LoadFarmType(Exception __exception)
{
// missing custom farm type
- if (__exception?.Message?.Contains("not a valid farm type") == true && !int.TryParse(SaveGame.loaded.whichFarm, out _))
+ if (__exception?.Message.Contains("not a valid farm type") == true && !int.TryParse(SaveGame.loaded.whichFarm, out _))
{
SaveGamePatcher.Monitor.Log(__exception.GetLogSummary(), LogLevel.Error);
SaveGamePatcher.Monitor.Log($"Removed invalid custom farm type '{SaveGame.loaded.whichFarm}' to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom farm type mod?)", LogLevel.Warn);
@@ -121,7 +123,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
try
{
- BluePrint _ = new BluePrint(building.buildingType.Value);
+ BluePrint _ = new(building.buildingType.Value);
}
catch (ContentLoadException)
{
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
index f243c6d1..b4c03bb9 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/UtilityPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/UtilityPatcher.cs
index ce85d0c2..108ed585 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/UtilityPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/UtilityPatcher.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;