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using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
using StardewModdingAPI.Internal.Patching;
using StardewValley;
using StardewValley.Menus;
using SObject = StardewValley.Object;
namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// <summary>Harmony patches for <see cref="IClickableMenu"/> which intercept crashes due to invalid items.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
internal class IClickableMenuPatcher : BasePatcher
{
/*********
** Public methods
*********/
/// <inheritdoc />
public override void Apply(Harmony harmony, IMonitor monitor)
{
harmony.Patch(
original: this.RequireMethod<IClickableMenu>(nameof(IClickableMenu.drawToolTip)),
prefix: this.GetHarmonyMethod(nameof(IClickableMenuPatcher.Before_DrawTooltip))
);
}
/*********
** Private methods
*********/
/// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary>
/// <param name="hoveredItem">The item for which to draw a tooltip.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_DrawTooltip(Item hoveredItem)
{
// invalid edible item cause crash when drawing tooltips
if (hoveredItem is SObject obj && obj.Edibility != -300 && !Game1.objectInformation.ContainsKey(obj.ParentSheetIndex))
return false;
return true;
}
}
}
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