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-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs9
-rw-r--r--src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj18
2 files changed, 2 insertions, 25 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
index 6860a4ec..f243c6d1 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchPatcher.cs
@@ -19,9 +19,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
public override void Apply(Harmony harmony, IMonitor monitor)
{
harmony.Patch(
- original: Constants.GameFramework == GameFramework.Xna
- ? this.RequireMethod<SpriteBatch>("InternalDraw")
- : this.RequireMethod<SpriteBatch>("CheckValid", new[] { typeof(Texture2D) }),
+ original: this.RequireMethod<SpriteBatch>("CheckValid", new[] { typeof(Texture2D) }),
postfix: this.GetHarmonyMethod(nameof(SpriteBatchPatcher.After_CheckValid))
);
}
@@ -30,13 +28,8 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
/*********
** Private methods
*********/
-#if SMAPI_FOR_XNA
- /// <summary>The method to call after <see cref="SpriteBatch.InternalDraw"/>.</summary>
- /// <param name="texture">The texture to validate.</param>
-#else
/// <summary>The method to call after <see cref="SpriteBatch.CheckValid"/>.</summary>
/// <param name="texture">The texture to validate.</param>
-#endif
private static void After_CheckValid(Texture2D texture)
{
if (texture?.IsDisposed == true)
diff --git a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
index 182a978e..27b9144f 100644
--- a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
+++ b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
@@ -15,6 +15,7 @@
<ItemGroup>
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
</ItemGroup>
@@ -24,23 +25,6 @@
<Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
</ItemGroup>
- <!-- Game framework -->
- <Choose>
- <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))">
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- </ItemGroup>
- </When>
- <Otherwise>
- <ItemGroup>
- <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
- </ItemGroup>
- </Otherwise>
- </Choose>
-
<ItemGroup>
<None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" />
<None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />