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using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Internal.Patching;
namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// <summary>Harmony patches for <see cref="SpriteBatch"/> which validate textures earlier.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
internal class SpriteBatchPatcher : BasePatcher
{
/*********
** Public methods
*********/
/// <inheritdoc />
public override void Apply(Harmony harmony, IMonitor monitor)
{
harmony.Patch(
original: this.RequireMethod<SpriteBatch>("CheckValid", new[] { typeof(Texture2D) }),
postfix: this.GetHarmonyMethod(nameof(SpriteBatchPatcher.After_CheckValid))
);
}
/*********
** Private methods
*********/
/// <summary>The method to call after <see cref="SpriteBatch.CheckValid"/>.</summary>
/// <param name="texture">The texture to validate.</param>
private static void After_CheckValid(Texture2D texture)
{
if (texture?.IsDisposed == true)
throw new ObjectDisposedException("Cannot draw this texture because it's disposed.");
}
}
}
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