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Diffstat (limited to 'src/SMAPI.Mods.SaveBackup/ModEntry.cs')
-rw-r--r--src/SMAPI.Mods.SaveBackup/ModEntry.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI.Mods.SaveBackup/ModEntry.cs b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
index f6925707..273b1434 100644
--- a/src/SMAPI.Mods.SaveBackup/ModEntry.cs
+++ b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
@@ -44,7 +44,7 @@ namespace StardewModdingAPI.Mods.SaveBackup
// back up & prune saves
Task
.Run(() => this.CreateBackup(backupFolder))
- .ContinueWith(backupTask => this.PruneBackups(backupFolder, this.BackupsToKeep));
+ .ContinueWith(_ => this.PruneBackups(backupFolder, this.BackupsToKeep));
}
catch (Exception ex)
{
@@ -170,8 +170,8 @@ namespace StardewModdingAPI.Mods.SaveBackup
try
{
// create compressed backup
- Assembly coreAssembly = Assembly.Load("System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly.");
- Assembly fsAssembly = Assembly.Load("System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly.");
+ Assembly coreAssembly = Assembly.Load("System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089");
+ Assembly fsAssembly = Assembly.Load("System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089");
Type compressionLevelType = coreAssembly.GetType("System.IO.Compression.CompressionLevel") ?? throw new InvalidOperationException("Can't load CompressionLevel type.");
Type zipFileType = fsAssembly.GetType("System.IO.Compression.ZipFile") ?? throw new InvalidOperationException("Can't load ZipFile type.");
createFromDirectory = zipFileType.GetMethod("CreateFromDirectory", new[] { typeof(string), typeof(string), compressionLevelType, typeof(bool) }) ?? throw new InvalidOperationException("Can't load ZipFile.CreateFromDirectory method.");