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Diffstat (limited to 'src/SMAPI.Mods.SaveBackup/ModEntry.cs')
-rw-r--r--src/SMAPI.Mods.SaveBackup/ModEntry.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/SMAPI.Mods.SaveBackup/ModEntry.cs b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
index 78578c3c..4d56789a 100644
--- a/src/SMAPI.Mods.SaveBackup/ModEntry.cs
+++ b/src/SMAPI.Mods.SaveBackup/ModEntry.cs
@@ -4,7 +4,6 @@ using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
-using StardewModdingAPI.Mods.SaveBackup.Framework;
using StardewValley;
namespace StardewModdingAPI.Mods.SaveBackup
@@ -15,6 +14,12 @@ namespace StardewModdingAPI.Mods.SaveBackup
/*********
** Properties
*********/
+ /// <summary>The number of backups to keep.</summary>
+ private readonly int BackupsToKeep = 10;
+
+ /// <summary>The absolute path to the folder in which to store save backups.</summary>
+ private readonly string BackupFolder = Path.Combine(Constants.ExecutionPath, "save-backups");
+
/// <summary>The name of the save archive to create.</summary>
private readonly string FileName = $"{DateTime.UtcNow:yyyy-MM-dd} - SMAPI {Constants.ApiVersion} with Stardew Valley {Game1.version}.zip";
@@ -28,15 +33,13 @@ namespace StardewModdingAPI.Mods.SaveBackup
{
try
{
- ModConfig config = this.Helper.ReadConfig<ModConfig>();
-
// init backup folder
- DirectoryInfo backupFolder = new DirectoryInfo(Path.Combine(this.Helper.DirectoryPath, "backups"));
+ DirectoryInfo backupFolder = new DirectoryInfo(this.BackupFolder);
backupFolder.Create();
// back up saves
this.CreateBackup(backupFolder);
- this.PruneBackups(backupFolder, config.BackupsToKeep);
+ this.PruneBackups(backupFolder, this.BackupsToKeep);
}
catch (Exception ex)
{