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-rw-r--r--src/SMAPI.Toolkit/Framework/Constants.cs2
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs32
-rw-r--r--src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs8
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs14
-rw-r--r--src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs14
-rw-r--r--src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs6
-rw-r--r--src/SMAPI.Toolkit/Framework/UpdateData/UpdateKey.cs32
7 files changed, 51 insertions, 57 deletions
diff --git a/src/SMAPI.Toolkit/Framework/Constants.cs b/src/SMAPI.Toolkit/Framework/Constants.cs
index c3a787c7..55f26582 100644
--- a/src/SMAPI.Toolkit/Framework/Constants.cs
+++ b/src/SMAPI.Toolkit/Framework/Constants.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
namespace StardewModdingAPI.Toolkit.Framework
{
/// <summary>Contains the SMAPI installer's constants and assumptions.</summary>
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
index ac6fe411..4f872f1c 100644
--- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.IO;
@@ -41,7 +39,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
IEnumerable<string> paths = this
.GetCustomInstallPaths()
.Concat(this.GetDefaultInstallPaths())
- .Select(PathUtilities.NormalizePath)
+ .Select(path => PathUtilities.NormalizePath(path))
.Distinct(StringComparer.OrdinalIgnoreCase);
// yield valid folders
@@ -80,10 +78,12 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
return GameFolderType.NoGameFound;
// get assembly version
- Version version;
+ Version? version;
try
{
version = AssemblyName.GetAssemblyName(executable.FullName).Version;
+ if (version == null)
+ return GameFolderType.InvalidUnknown;
}
catch
{
@@ -123,7 +123,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
case Platform.Linux:
case Platform.Mac:
{
- string home = Environment.GetEnvironmentVariable("HOME");
+ string home = Environment.GetEnvironmentVariable("HOME")!;
// Linux
yield return $"{home}/GOG Games/Stardew Valley/game";
@@ -148,13 +148,13 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
};
foreach (var pair in registryKeys)
{
- string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value);
+ string? path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value);
if (!string.IsNullOrWhiteSpace(path))
yield return path;
}
// via Steam library path
- string steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
+ string? steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
if (steamPath != null)
yield return Path.Combine(steamPath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
#endif
@@ -188,7 +188,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
private IEnumerable<string> GetCustomInstallPaths()
{
// get home path
- string homePath = Environment.GetEnvironmentVariable(this.Platform == Platform.Windows ? "USERPROFILE" : "HOME");
+ string homePath = Environment.GetEnvironmentVariable(this.Platform == Platform.Windows ? "USERPROFILE" : "HOME")!;
if (string.IsNullOrWhiteSpace(homePath))
yield break;
@@ -210,7 +210,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
}
// get install path
- XElement element = root.XPathSelectElement("//*[local-name() = 'GamePath']"); // can't use '//GamePath' due to the default namespace
+ XElement? element = root.XPathSelectElement("//*[local-name() = 'GamePath']"); // can't use '//GamePath' due to the default namespace
if (!string.IsNullOrWhiteSpace(element?.Value))
yield return element.Value.Trim();
}
@@ -219,27 +219,27 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
/// <summary>Get the value of a key in the Windows HKLM registry.</summary>
/// <param name="key">The full path of the registry key relative to HKLM.</param>
/// <param name="name">The name of the value.</param>
- private string GetLocalMachineRegistryValue(string key, string name)
+ private string? GetLocalMachineRegistryValue(string key, string name)
{
RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine;
- RegistryKey openKey = localMachine.OpenSubKey(key);
+ RegistryKey? openKey = localMachine.OpenSubKey(key);
if (openKey == null)
return null;
using (openKey)
- return (string)openKey.GetValue(name);
+ return (string?)openKey.GetValue(name);
}
/// <summary>Get the value of a key in the Windows HKCU registry.</summary>
/// <param name="key">The full path of the registry key relative to HKCU.</param>
/// <param name="name">The name of the value.</param>
- private string GetCurrentUserRegistryValue(string key, string name)
+ private string? GetCurrentUserRegistryValue(string key, string name)
{
- RegistryKey currentuser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser;
- RegistryKey openKey = currentuser.OpenSubKey(key);
+ RegistryKey currentUser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser;
+ RegistryKey? openKey = currentUser.OpenSubKey(key);
if (openKey == null)
return null;
using (openKey)
- return (string)openKey.GetValue(name);
+ return (string?)openKey.GetValue(name);
}
#endif
}
diff --git a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
index 9998edec..6978567e 100644
--- a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
+++ b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
@@ -59,11 +57,13 @@ namespace StardewModdingAPI.Toolkit.Framework
#if SMAPI_FOR_WINDOWS
try
{
- return new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem")
+ string? result = new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem")
.Get()
.Cast<ManagementObject>()
.Select(entry => entry.GetPropertyValue("Caption").ToString())
.FirstOrDefault();
+
+ return result ?? "Windows";
}
catch { }
#endif
@@ -137,7 +137,7 @@ namespace StardewModdingAPI.Toolkit.Framework
buffer = Marshal.AllocHGlobal(8192);
if (LowLevelEnvironmentUtility.uname(buffer) == 0)
{
- string os = Marshal.PtrToStringAnsi(buffer);
+ string? os = Marshal.PtrToStringAnsi(buffer);
return os == "Darwin";
}
return false;
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
index 81d72c0b..da2a3c85 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -24,13 +22,13 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
public ModType Type { get; }
/// <summary>The mod manifest.</summary>
- public Manifest Manifest { get; }
+ public Manifest? Manifest { get; }
/// <summary>The error which occurred parsing the manifest, if any.</summary>
public ModParseError ManifestParseError { get; set; }
/// <summary>A human-readable message for the <see cref="ManifestParseError"/>, if any.</summary>
- public string ManifestParseErrorText { get; set; }
+ public string? ManifestParseErrorText { get; set; }
/*********
@@ -51,7 +49,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <param name="manifest">The mod manifest.</param>
/// <param name="manifestParseError">The error which occurred parsing the manifest, if any.</param>
/// <param name="manifestParseErrorText">A human-readable message for the <paramref name="manifestParseError"/>, if any.</param>
- public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest manifest, ModParseError manifestParseError, string manifestParseErrorText)
+ public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest? manifest, ModParseError manifestParseError, string? manifestParseErrorText)
{
// save info
this.Directory = directory;
@@ -61,9 +59,9 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
this.ManifestParseErrorText = manifestParseErrorText;
// set display name
- this.DisplayName = manifest?.Name;
- if (string.IsNullOrWhiteSpace(this.DisplayName))
- this.DisplayName = PathUtilities.GetRelativePath(root.FullName, directory.FullName);
+ this.DisplayName = !string.IsNullOrWhiteSpace(manifest?.Name)
+ ? manifest.Name
+ : PathUtilities.GetRelativePath(root.FullName, directory.FullName);
}
/// <summary>Get the update keys for a mod.</summary>
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
index 621f1e28..2af30092 100644
--- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.IO;
@@ -117,7 +115,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
public ModFolder ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder)
{
// find manifest.json
- FileInfo manifestFile = this.FindManifest(searchFolder);
+ FileInfo? manifestFile = this.FindManifest(searchFolder);
// set appropriate invalid-mod error
if (manifestFile == null)
@@ -147,13 +145,13 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
}
// read mod info
- Manifest manifest = null;
+ Manifest? manifest = null;
ModParseError error = ModParseError.None;
- string errorText = null;
+ string? errorText = null;
{
try
{
- if (!this.JsonHelper.ReadJsonFileIfExists<Manifest>(manifestFile.FullName, out manifest) || manifest == null)
+ if (!this.JsonHelper.ReadJsonFileIfExists<Manifest>(manifestFile.FullName, out manifest))
{
error = ModParseError.ManifestInvalid;
errorText = "its manifest is invalid.";
@@ -186,7 +184,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
}
// build result
- return new ModFolder(root, manifestFile.Directory, type, manifest, error, errorText);
+ return new ModFolder(root, manifestFile.Directory!, type, manifest, error, errorText);
}
@@ -249,7 +247,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <summary>Find the manifest for a mod folder.</summary>
/// <param name="folder">The folder to search.</param>
- private FileInfo FindManifest(DirectoryInfo folder)
+ private FileInfo? FindManifest(DirectoryInfo folder)
{
while (true)
{
diff --git a/src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs b/src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs
index 57eea2f7..836b1134 100644
--- a/src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs
+++ b/src/SMAPI.Toolkit/Framework/SemanticVersionReader.cs
@@ -1,4 +1,4 @@
-#nullable disable
+using System.Diagnostics.CodeAnalysis;
namespace StardewModdingAPI.Toolkit.Framework
{
@@ -18,7 +18,7 @@ namespace StardewModdingAPI.Toolkit.Framework
/// <param name="prereleaseTag">An optional prerelease tag.</param>
/// <param name="buildMetadata">Optional build metadata. This is ignored when determining version precedence.</param>
/// <returns>Returns whether the version was successfully parsed.</returns>
- public static bool TryParse(string versionStr, bool allowNonStandard, out int major, out int minor, out int patch, out int platformRelease, out string prereleaseTag, out string buildMetadata)
+ public static bool TryParse(string? versionStr, bool allowNonStandard, out int major, out int minor, out int patch, out int platformRelease, out string? prereleaseTag, out string? buildMetadata)
{
// init
major = 0;
@@ -105,7 +105,7 @@ namespace StardewModdingAPI.Toolkit.Framework
/// <param name="raw">The raw characters to parse.</param>
/// <param name="index">The index of the next character to read.</param>
/// <param name="tag">The parsed tag.</param>
- private static bool TryParseTag(char[] raw, ref int index, out string tag)
+ private static bool TryParseTag(char[] raw, ref int index, [NotNullWhen(true)] out string? tag)
{
// read tag length
int length = 0;
diff --git a/src/SMAPI.Toolkit/Framework/UpdateData/UpdateKey.cs b/src/SMAPI.Toolkit/Framework/UpdateData/UpdateKey.cs
index ec94ed51..d40d8f2b 100644
--- a/src/SMAPI.Toolkit/Framework/UpdateData/UpdateKey.cs
+++ b/src/SMAPI.Toolkit/Framework/UpdateData/UpdateKey.cs
@@ -1,6 +1,5 @@
-#nullable disable
-
using System;
+using System.Diagnostics.CodeAnalysis;
namespace StardewModdingAPI.Toolkit.Framework.UpdateData
{
@@ -17,10 +16,11 @@ namespace StardewModdingAPI.Toolkit.Framework.UpdateData
public ModSiteKey Site { get; }
/// <summary>The mod ID within the repository.</summary>
- public string ID { get; }
+ [MemberNotNullWhen(true, nameof(LooksValid))]
+ public string? ID { get; }
/// <summary>If specified, a substring in download names/descriptions to match.</summary>
- public string Subkey { get; }
+ public string? Subkey { get; }
/// <summary>Whether the update key seems to be valid.</summary>
public bool LooksValid { get; }
@@ -34,9 +34,9 @@ namespace StardewModdingAPI.Toolkit.Framework.UpdateData
/// <param name="site">The mod site containing the mod.</param>
/// <param name="id">The mod ID within the site.</param>
/// <param name="subkey">If specified, a substring in download names/descriptions to match.</param>
- public UpdateKey(string rawText, ModSiteKey site, string id, string subkey)
+ public UpdateKey(string? rawText, ModSiteKey site, string? id, string? subkey)
{
- this.RawText = rawText?.Trim();
+ this.RawText = rawText?.Trim() ?? string.Empty;
this.Site = site;
this.ID = id?.Trim();
this.Subkey = subkey?.Trim();
@@ -49,19 +49,19 @@ namespace StardewModdingAPI.Toolkit.Framework.UpdateData
/// <param name="site">The mod site containing the mod.</param>
/// <param name="id">The mod ID within the site.</param>
/// <param name="subkey">If specified, a substring in download names/descriptions to match.</param>
- public UpdateKey(ModSiteKey site, string id, string subkey)
+ public UpdateKey(ModSiteKey site, string? id, string? subkey)
: this(UpdateKey.GetString(site, id, subkey), site, id, subkey) { }
/// <summary>Parse a raw update key.</summary>
/// <param name="raw">The raw update key to parse.</param>
- public static UpdateKey Parse(string raw)
+ public static UpdateKey Parse(string? raw)
{
// extract site + ID
- string rawSite;
- string id;
+ string? rawSite;
+ string? id;
{
- string[] parts = raw?.Trim().Split(':');
- if (parts == null || parts.Length != 2)
+ string[]? parts = raw?.Trim().Split(':');
+ if (parts?.Length != 2)
return new UpdateKey(raw, ModSiteKey.Unknown, null, null);
rawSite = parts[0].Trim();
@@ -71,7 +71,7 @@ namespace StardewModdingAPI.Toolkit.Framework.UpdateData
id = null;
// extract subkey
- string subkey = null;
+ string? subkey = null;
if (id != null)
{
string[] parts = id.Split('@');
@@ -111,7 +111,7 @@ namespace StardewModdingAPI.Toolkit.Framework.UpdateData
/// <summary>Indicates whether the current object is equal to another object of the same type.</summary>
/// <param name="other">An object to compare with this object.</param>
- public bool Equals(UpdateKey other)
+ public bool Equals(UpdateKey? other)
{
if (!this.LooksValid)
{
@@ -129,7 +129,7 @@ namespace StardewModdingAPI.Toolkit.Framework.UpdateData
/// <summary>Determines whether the specified object is equal to the current object.</summary>
/// <param name="obj">The object to compare with the current object.</param>
- public override bool Equals(object obj)
+ public override bool Equals(object? obj)
{
return obj is UpdateKey other && this.Equals(other);
}
@@ -145,7 +145,7 @@ namespace StardewModdingAPI.Toolkit.Framework.UpdateData
/// <param name="site">The mod site containing the mod.</param>
/// <param name="id">The mod ID within the repository.</param>
/// <param name="subkey">If specified, a substring in download names/descriptions to match.</param>
- public static string GetString(ModSiteKey site, string id, string subkey = null)
+ public static string GetString(ModSiteKey site, string? id, string? subkey = null)
{
return $"{site}:{id}{subkey}".Trim();
}