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-rw-r--r--src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs170
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diff --git a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
deleted file mode 100644
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--- a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
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@@ -1,170 +0,0 @@
-using System;
-using System.Diagnostics;
-using System.Diagnostics.CodeAnalysis;
-using System.Linq;
-#if SMAPI_FOR_WINDOWS
-using System.Management;
-#endif
-using System.Runtime.InteropServices;
-
-namespace StardewModdingAPI.Toolkit.Utilities
-{
- /// <summary>Provides methods for fetching environment information.</summary>
- public static class EnvironmentUtility
- {
- /*********
- ** Fields
- *********/
- /// <summary>The cached platform.</summary>
- private static Platform? CachedPlatform;
-
- /// <summary>Get the OS name from the system uname command.</summary>
- /// <param name="buffer">The buffer to fill with the resulting string.</param>
- [DllImport("libc")]
- static extern int uname(IntPtr buffer);
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Detect the current OS.</summary>
- public static Platform DetectPlatform()
- {
- return EnvironmentUtility.CachedPlatform ??= EnvironmentUtility.DetectPlatformImpl();
- }
-
-
- /// <summary>Get the human-readable OS name and version.</summary>
- /// <param name="platform">The current platform.</param>
- [SuppressMessage("ReSharper", "EmptyGeneralCatchClause", Justification = "Error suppressed deliberately to fallback to default behaviour.")]
- public static string GetFriendlyPlatformName(Platform platform)
- {
-#if SMAPI_FOR_WINDOWS
- try
- {
- return new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem")
- .Get()
- .Cast<ManagementObject>()
- .Select(entry => entry.GetPropertyValue("Caption").ToString())
- .FirstOrDefault();
- }
- catch { }
-#endif
-
- string name = Environment.OSVersion.ToString();
- switch (platform)
- {
- case Platform.Android:
- name = $"Android {name}";
- break;
-
- case Platform.Mac:
- name = $"MacOS {name}";
- break;
- }
- return name;
- }
-
- /// <summary>Get the name of the Stardew Valley executable.</summary>
- /// <param name="platform">The current platform.</param>
- public static string GetExecutableName(Platform platform)
- {
- return platform == Platform.Windows
- ? "Stardew Valley.exe"
- : "StardewValley.exe";
- }
-
- /// <summary>Get whether the platform uses Mono.</summary>
- /// <param name="platform">The current platform.</param>
- public static bool IsMono(this Platform platform)
- {
- return platform == Platform.Linux || platform == Platform.Mac;
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Detect the current OS.</summary>
- private static Platform DetectPlatformImpl()
- {
- switch (Environment.OSVersion.Platform)
- {
- case PlatformID.MacOSX:
- return Platform.Mac;
-
- case PlatformID.Unix when EnvironmentUtility.IsRunningAndroid():
- return Platform.Android;
-
- case PlatformID.Unix when EnvironmentUtility.IsRunningMac():
- return Platform.Mac;
-
- case PlatformID.Unix:
- return Platform.Linux;
-
- default:
- return Platform.Windows;
- }
- }
-
- /// <summary>Detect whether the code is running on Android.</summary>
- /// <remarks>
- /// This code is derived from https://stackoverflow.com/a/47521647/262123. It detects Android by calling the
- /// <c>getprop</c> system command to check for an Android-specific property.
- /// </remarks>
- private static bool IsRunningAndroid()
- {
- using Process process = new Process
- {
- StartInfo =
- {
- FileName = "getprop",
- Arguments = "ro.build.user",
- RedirectStandardOutput = true,
- UseShellExecute = false,
- CreateNoWindow = true
- }
- };
-
- try
- {
- process.Start();
- string output = process.StandardOutput.ReadToEnd();
- return !string.IsNullOrWhiteSpace(output);
- }
- catch
- {
- return false;
- }
- }
-
- /// <summary>Detect whether the code is running on Mac.</summary>
- /// <remarks>
- /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects Mac by calling the
- /// <c>uname</c> system command and checking the response, which is always 'Darwin' for MacOS.
- /// </remarks>
- private static bool IsRunningMac()
- {
- IntPtr buffer = IntPtr.Zero;
- try
- {
- buffer = Marshal.AllocHGlobal(8192);
- if (EnvironmentUtility.uname(buffer) == 0)
- {
- string os = Marshal.PtrToStringAnsi(buffer);
- return os == "Darwin";
- }
- return false;
- }
- catch
- {
- return false; // default to Linux
- }
- finally
- {
- if (buffer != IntPtr.Zero)
- Marshal.FreeHGlobal(buffer);
- }
- }
- }
-}